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Archenemy: Difference between revisions
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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Arcenemy.png]]<br> | | style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Arcenemy.png]]<br> | ||
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Magical]''' Summons 4 black javelins that go on standby, waiting until Raven strikes an enemy | | style="border-style: solid; border-width: 0px;" colspan="2" | '''[Magical]''' Summons 4 black javelins that go on standby, waiting until Raven strikes an enemy to instantly impale it. In [[Awakening Mode]] the javelins explode on contact, increasing the damage output. | ||
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== Skill Note == | == Skill Note == | ||
Causes all javelins to reset the knockdown counter and each javelin to hit twice due to the explosion.<br>Each javelin can also hit 2 enemies at once, but two javelins will be used if your initializing attack hits both of your enemies(this has since been patched, and now only one javelin will be used).<br>Without the note, only the last javelin will reset the knockdown counter, | Causes all javelins to reset the knockdown counter and each javelin to hit twice due to the explosion.<br> | ||
Each javelin can also hit 2 enemies at once, but two javelins will be used if your initializing attack hits both of your enemies(this has since been patched, and now only one javelin will be used).<br> | |||
Without the note, only the last javelin will reset the knockdown counter, but each of the 3 first javelins will reset 1 point off from the knockdown counter. | |||
== Tips and Details == | == Tips and Details == | ||
*The skill doesn't have much of a dungeon use (with some exceptions such as [[5-2|Chloe]]), but can be very handy in PvP. | |||
*The skill doesn't have much of a dungeon use | |||
*With 4 javelins intact, you could the XX>XX combo and cancel after the fourth hit, because the javelin will stun your opponent long enough for you to continue your combo. | *With 4 javelins intact, you could the XX>XX combo and cancel after the fourth hit, because the javelin will stun your opponent long enough for you to continue your combo. | ||
*Raven's indirect moves will not make the javelins attack. Examples: 3rd hit of XXvX, >>^X, final hit of ZZX>XX and the blue burst flame of ZZZX. | *Raven's indirect moves will not make the javelins attack. Examples: 3rd hit of XXvX, >>^X, final hit of ZZX>XX and the blue burst flame of ZZZX. | ||
{{OTSkills}} | {{OTSkills}} |