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== Anecdotes ==
== Anecdotes ==
*Although there appear to be more of '''Mastermind''''s dynamos on his coat, their design differs from those he fights with; they are purely decorative.
*Malgré la présence de dynamos supplémentaires sur sa veste, elles ont uniquement un rôle esthétique.
*En contraste au à l'esprit "scientifique" de cette classe, il est plus spécialisé dans les attaques physiques que magiques. A l'inverse de [[Psychopate]].
*En contraste à l'esprit "scientifique" de cette classe, elle est plus spécialisé dans les attaques physiques que magiques. A l'inverse de [http://elwiki.net/w/Lunatic_Psyker/fr Psychopathe].
*Mastermind develops Add's homing attack specialization, and possesses the most homing skills out of any job class. As a result, he requires very little effort to effectively hit and catch targets.
*Mastermind develops Add's homing attack specialization, and possesses the most homing skills out of any job class. As a result, he requires very little effort to effectively hit and catch targets. C'est cette classe qui possèdent le plus de compétences autoguidé, il requit alors peu d'effort pour atteindre ses cibles.
*Mastermind maintains his 'cat' design by keeping the cat hood that he's worn since his base job. Also, during his job advancement event, players are given a mini-me cat version of [[Apocalypse]] upon advancing.
*Mastermind maintains his 'cat' design by keeping the cat hood that he's worn since his base job. Also, during his job advancement event, players are given a mini-me cat version of [[Apocalypse]] upon advancing.
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{{Personnages}}
{{Personnages}}
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