|
|
Line 1: |
Line 1: |
| | {{Languages|Add}} |
| | {{DISPLAYTITLE:Add}} |
| | {{Infobox_personagem |name=Add |color={{ColorSelNA|Character|Add}} |image=[[File:AddPortrait1.png|390px]] |class=Rastreador |age=16 (Base) > 18 (1ª classe) > 19 (2ª classe) |weapon= Dínamos Nasod, Redirecionamento de Energia |tree=[[Add|Rastreador]] > [[Rastreador Psíquico]]> [[Psyker]]<br>[[Add|Rastreador]] > [[Rastreador Arquiteto]] > [[Regente]]<br>[[Add|Rastreador]] > [[Rastreador Temporal]] > [[Esper Diabólico]] |VA= [[File:Korean_Flag.png|20px]] 정재헌 Jeong Jae-heon <br/>[[File:Japanese_Flag.png|20px]] 木村 良平 Kimura Ryōhei <br/> [[File: Flag-de.png|20px]] Tim Kreuer <br/> [[File:Spanish_Flag.png]] Juan Antonio Soler|RD=[[File:Korean_Flag.png|20px]] 19 de Dezembro de 2013<br>[[File:Flag-us.png|20px]] 15 de Junho de 2014<br>[[File:Chinese_Flag.png|20px]] 25 de Junho de 2014 <br>[[File:Flag-tw.png|20px]] 3 de Julho de 2014<br>[[File:Japanese_Flag.png|20px]] 23 de Julho de 2014<br>[[File:Europeanunion.png|20px]] 30 de Julho de 2014<br> |
| | |stat= |
| | {{CharStats |
| | | Title=Add |
| | | Color={{ColorSelNA|CharStats|Add}} |
| | | HP=1 |
| | | MATK=4 |
| | | MDEF=4 |
| | | PDEF=1 |
| | | PATK=1 |
| | | Speed=2 |
| | | Range=3 |
| | | Difficulty=2 |
| | }} |
| | }} |
| | <center>{{quotation|Heheh.... as leis desse mundo... EU irei decidi-las!}}</center> |
| | <br> |
|
| |
|
| | == Add == |
| | === Especialidade === |
| | Continuando fiel ao seu conceito de ser um mecânico, Add usa sua arma mecanizada por completo; o ''''Dínamo Nasod'''', para lhe ajudar nas batalhas. Os Dínamos não só são capazes de causar dano físico aos alvos, como também conseguem atirar raios de eletricidade como um meio de causar dano mágico. Como uma alternativa para ataques a distância, seus dínamos também podem ser configurados para formar um canhão de eletricidade. Add consegue manipular a eletricidade que os canhões atiram usando suas mãos ou os chutando para atirar raios de eletricidade poderosos. Isso permite que seu estilo de ataque transite livremente entre curto e longo alcance. Outro aspecto do Add é que algumas de suas habilidades tem o conceito de "Magnetismo", permitindo vários ataques rastreadores que compensam seu baixo Hp e defesa. |
| | <br> |
|
| |
|
| Add[edit] | | ==='''Habilidade Especial'''=== |
| | Ao em vez de ter um modo de despertar normal, Add ganha acesso ao Modo de Configuração do Dínamo. O seu sistema de Dp permite que ele entre e saia do modo de despertar quando ele achar necessário. Manter o equilibrio entre os Pontos de Mutação do Dínamo e a barra de DP é o que faz o Add ser diferente dos outros |
| | <br> |
|
| |
|
|
| | === '''História''' === |
| Specialty[edit]
| | '''Add''' é um descendente de uma família que pesquisava Nasods. Sua família inteira foi exterminada após ser descoberta pesquisando os segredos proibidos dos Nasods. Ele foi vendido como um escravo e enquanto tentava escapar, Add caiu em uma antiga biblioteca e ficou preso sozinho. Felizmente, havia um vasto suprimento de comida como também um grande número de livros sobre os Nasods. Add passou o seu tempo lendo-os e esperou pelo dia em que ele pudesse escapar. Com o seu vasto conhecimento, Add eventualmente inventou o "Dínamo Nasod" usando partes de Nasods quebrados encontrados na biblioteca. Usando o poder da sua arma, ele escapou da biblioteca. Porém, a isolação que ele sofreu durante tanto tempo o deixou insano e com uma obsessão de achar códigos Nasods raros. Enquanto viajava a procura de mais esquemas Nasods, Add descobre que a raça não existe mais no mundo. A biblioteca onde o Add viveu distorceu o tempo dentro dela, e o mandou em uma linha do tempo no futuro distante. Então, Add originalmente procurou uma maneira de voltar para o passado. Até que ele encontrou rastros '[[Eve/pt-br|daquela pessoa]]' através do Nasod Rei corrompido. <br> |
| Staying true to his concept of being a mechanic, Add fully utilizes his mechanized weapon; the 'Nasod Dynamo', to aid him in battle. The Dynamos are not only able deal physical damage to targets, but are also able to fire rays of electricity as a way of dealing magical damage. As a ranged alternative, his dynamos can also be configured to form a powerful electricity cannon by the same way. Add is able to manipulate the electricity the cannon fires by either using his hands or kicking to fire powerful electrical blasts. This allows his attack style to freely transition between long and close range attacks. Another aspect of Add is that some of his skills have the concept of 'Magnetism', allowing numerous homing attacks which compensates for his low HP and physical defense values.
| |
| Special Ability[edit]
| |
| Main Article: Dynamo Point System
| |
| Instead of a normal awakening mode, Add gets access to Dynamo Configuration Mode. His DP system allows him to go in and out of awakening whenever he sees fit. Maintaining a balance of Dynamo Mutation Points and the DP gauge is what makes Add different from others.
| |
| Background[edit]
| |
| Add is a descendant of a family that researched Nasods. His entire family was exterminated after being caught researching the forbidden secrets of the Nasods. He was sold into slavery and while escaping, Add fell into an Ancient Library and became trapped alone. Fortunately, there was a steady supply of food to sustain himself as well as a large number of books about the Nasods. Add spent his time reading them and waited for the day he could escape. With his vast knowledge, Add eventually invented the Nasod Dynamo using the parts from broken down Nasods found inside the library. Using the weapon's power, he escaped from the collapsing library. However, the isolation of being trapped alone for so long left Add insane along with an obsession to find rare Nasod codes. While traveling to look for more Nasod schematics, Add finds that the race no longer exists in the world. The library where Add had lived in distorted time inside, and sent him to a timeline far into the future. Thus, Add originally sought to find a way to get back into the past. That was until he found traces of 'that person' from the corrupted Nasod King.
| |
| First Job Advancement[edit]
| |
|
| |
|
| | == Primeira Mudança de Classe == |
| | [[File:Addjobguide.png|thumb|As 3 classes do Add.|350px]] |
| | '''Add'''precisa ser nivel 15 para realizar o teste. |
| | ===Rastreador=== |
| | #Derrote '''Chefe: William''' em [[2-4]] duas vezes em qualquer dificuldade. |
| | #Derrote '''Nasod Banthus''' em [[2-3]] no dificil ou superior. |
| | #Fale com a alquimista Echo [[NPCs#Elder|Echo]] em Elder. |
| | #Colete '''Ferramentas de Limpeza''' dos '''Irmãozinhos''' em [[2-5]]. |
|
| |
|
| Add' three job paths. | | Depois de completar as missões de Rastreador, Add pode decidir entre avançar para Rastreador Psíquico, Rastreador Arquiteto ou Rastreador Temporal. |
| Add is required to be Lv15 to begin his first class advancement.
| | <br> |
|
| |
|
| Tracer[edit]
| | ==Árvore de Habilidades== |
| Defeat Boss: William in 2-4 twice on any difficulty.
| |
| Defeat Nasod Banthus in 2-3 on hard or higher.
| |
| Talk to the alchemist Echo in Elder.
| |
| Collect Cleaning Tools from Little Soldier in 2-5.
| |
| After completing the Tracer quest chain, Add can decide between advancing as a Psychic Tracer, an Arc Tracer, or a Time Tracer.
| |
|
| |
|
| Click job names below to see what must be done after advancing to Tracer.
| | <br> |
| Psychic Tracer Arc Tracer Time Tracer
| |
| Skill Tree[edit]
| |
| AddSkill1.png AddSkill2.png Level 0 (2 SP)
| |
| AddSkill3.png AddSkill4.png CSZE.png Level 5 (2 SP)
| |
| AddPassive1.png AddSkill5.png Level 10 (2 SP)
| |
| AddPassive2.png AddPassive3.png AddSkill6.png Level 15 (2 SP, 2 SP, 10 SP)
| |
| AddSkill8.png AddSkill9.png Level 20 (2 SP)
| |
|
| |
|
| Combos[edit] | | ==Combos== |
| Combo Description Damage Dungeon Modifier | | {| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" |
| Z.jpg Z.jpg Z.jpg Z.jpg Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards. | | |- |
| After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
| | ! width="20%" | Combo |
| Z.jpg Physical Damage 100% | | ! width="40%" | Descrição |
| Z.jpg Physical Damage 135%
| | ! width="23%" | Dano |
| Z.jpg Physical Damage 50% x2 | | ! width="17%" | Modificador de calabouços |
| Z.jpg Physical Damage 135%
| | |- |
| | | {{CZ}} {{CZ}} {{CZ}} {{CZ}} |
| | | Acerta duas vezes com choques elétricos, empurra o alvo para frente e os lança para cima. |
| | *Depois da mudança de classe, o ultimo Z irá ativar a opção de combos DP caso o Add esteja no modo DP. |
| | | |
| | {{CZ}} Dano Físico 100%<br> |
| | {{CZ}} Dano Físico 135%<br> |
| | {{CZ}} Dano Físico 50% x2<br> |
| | {{CZ}} Dano Físico 135% |
| | | |
| | {{CZ}} 1.25<br> |
| | {{CZ}} 1.25<br> |
| | {{CZ}} 1.25 x2<br> |
| | {{CZ}} 1.25 |
| | |- |
| | | {{CZ}} {{CZ}} {{CZ}} {{CX}} |
| | | Acerta duas vezes com choques elétricos, empurra o alvo para frente e os joga para trás com um giro sem os derrubar. |
| | *Depois da mudança de classe, o ultimo X irá ativar a opção de combos DP caso o Add esteja no modo DP. |
| | | |
| | {{CZ}} Dano Físico 100%<br> |
| | {{CZ}} Dano Físico 135%<br> |
| | {{CZ}} Dano Físico 50% x2<br> |
| | {{CX}} Dano Físico 150% |
| | | |
| | {{CZ}} 1.25<br> |
| | {{CZ}} 1.25<br> |
| | {{CZ}} 1.25 x2<br> |
| | {{CX}} 1.25 |
| | |- |
| | | {{CZ}} {{CZ}} {{CX}} {{CX}} |
| | | Acerta duas vezes com choques elétricos, joga o alvo para cima e atira um raio elétrico que lança o alvo para longe. |
| | *Depois da mudança de classe, o ultimo X irá ativar a opção de combos DP caso o Add esteja no modo DP. |
| | | |
| | {{CZ}} Dano Físico 100%<br> |
| | {{CZ}} Dano Físico 135%<br> |
| | {{CX}} Dano Mágico 135% x2<br> |
| | {{CX}} Dano Mágico 135% (3 MP) |
| | | |
| | {{CZ}} 1.25<br> |
| | {{CZ}} 1.25<br> |
| | {{CX}} 1 x2<br> |
| | {{CX}} 1 |
| | |- |
| | | {{CX}} {{CX}} {{CX}} |
| | | Os dínamos formam um canhão de energia que permite que o Add chute 3 ondas de energia que lançam os inimigos para longe. |
| | *O segundo X irá seguir o mesmo caminho. |
| | *Depois da mudança de classe, o ultimo X irá ativar a opção de combos DP caso o Add esteja no modo DP. |
| | *12/26/2013 KR: A velocidade do comando fica mais rápida. |
| | | |
| | {{CX}} Dano Mágico 175% (2 MP)<br> |
| | {{CX}} Dano Mágico 175% (2 MP)<br> |
| | {{CX}} Dano Mágico 225% (3 MP) |
| | | |
| | {{CX}} 1<br> |
| | {{CX}} 1<br> |
| | {{CX}} 1 |
| | |- |
| | | {{CX}} {{CX}} {{CZ}} {{CZ}} ~ {{CZ}} |
| | | Chuta duas ondas de energia, avança para frente e desfere uma série de choques elétricos caso segure a tecla Z. |
| | *Depois da mudança de classe, o ultimo Z irá ativar a opção de combos DP caso o Add esteja no modo DP. |
| | | |
| | {{CX}} Dano Mágico 175% (2 MP)<br> |
| | {{CX}} Dano Mágico 175% (2 MP)<br> |
| | {{CZ}} Dano Físico 50% x2<br> |
| | {{CZ}} Dano Mágico 135% x2~9 (Cada ataque usa 1 MP)<br> |
| | {{CZ}} Dano Mágico 50% |
| | | |
| | {{CX}} 1<br> |
| | {{CX}} 1<br> |
| | {{CZ}} 1.25 x2<br> |
| | {{CZ}} 1 x2~9<br> |
| | {{CZ}} 1 |
| | |- |
| | | {{CU}} {{CZ}} |
| | | Usa os Dínamos para criar uma onda diagonal. |
| | | |
| | {{CU}} <br> |
| | {{CZ}} Dano Físico 100% |
| | | |
| | {{CU}} <br> |
| | {{CZ}} 1.25 |
| | |- |
| | | {{CU}} {{CX}} |
| | | Add pula e gira os Dínamos ao seu redor, derrubando os inimigos atingidos. |
| | | |
| | {{CU}} <br> |
| | {{CX}} Dano Mágico 70% x3 |
| | | |
| | {{CU}} <br> |
| | {{CX}} 1 x3 |
| | |- |
| | | {{CDR}} {{CZ}} {{CZ}} {{CZ}} |
| | | Empurra os alvos para frente e lança o oponente para longe. |
| | *Depois da mudança de classe, o ultimo Z irá ativar a opção de combos DP caso o Add esteja no modo DP. |
| | | |
| | {{CDR}} <br> |
| | {{CZ}}Dano Físico 50% x4<br> |
| | {{CZ}} Dano Mágico 200%<br> |
| | {{CZ}} Dano Físico 400% |
| | | |
| | {{CDR}} <br> |
| | {{CZ}} 1.25 x4<br> |
| | {{CZ}} 1<br> |
| | {{CZ}} 1.25 |
| | |- |
| | | {{CDR}} {{CX}} {{CX}} {{CX}} |
| | | Add se teleporta para trás do inimigo e o lança para longe. |
| | *Depois da mudança de classe, o ultimo X irá ativar a opção de combos DP caso o Add esteja no modo DP. |
| | | |
| | {{CDR}} <br> |
| | {{CX}} Dano Mágico 150%<br> |
| | {{CX}} Dano Físico 200%<br> |
| | {{CX}} Dano Físico 400% |
| | | |
| | {{CDR}} <br> |
| | {{CX}} 1<br> |
| | {{CX}} 1.25<br> |
| | {{CX}} 1.25 |
| | |- |
| | | {{CDR}} {{CU}} {{CZ}} {{CZ}} {{CZ}} |
| | | Lança 3 ondas de energia que não derrubam o inimigo. |
| | | |
| | {{CDR}}{{CU}} <br> |
| | {{CZ}} Dano Mágico 120% <br> |
| | {{CZ}} Dano Mágico 120% <br> |
| | {{CZ}} Dano Mágico 120% |
| | | |
| | {{CDR}}{{CU}} <br> |
| | {{CZ}} 1<br> |
| | {{CZ}} 1<br> |
| | {{CZ}} 1 |
| | |- |
| | | {{CDR}} {{CU}} {{CX}} [HOLD{{CX}}] |
| | | Add pula e lança uma onda de energia no inimigo, a segunda onda pode ser carregada para tirar um dano maior. |
| | *Depois da mudança de classe, o ultimo X irá ativar a opção de combos DP caso o Add esteja no modo DP. |
| | | |
| | {{CDR}}{{CU}}<br> |
| | {{CX}} Dano Mágico 70% x3<br> |
| | {{CX}} Dano Mágico 175.6%~350% (3 MP) |
| | | |
| | {{CDR}}{{CU}}<br> |
| | {{CX}} 1<br> |
| | {{CX}} 1 |
| | |} |
| | <br> |
|
| |
|
| Z.jpg 1.25
| | == Flutuação == |
| Z.jpg 1.25
| | [[File:AirFloat.jpg|thumb|150px|Add flutuando.]] |
| Z.jpg 1.25 x2
| | Ao apertar {{CU}} {{CU}}, Add ficará em cima de seus dínamos, permitindo que ele flutue enquanto ele quiser. O mp será drenado enquanto ele estiver flutuando, e a frequência em que ele é drenado aumenta durante o tempo. Enquanto flutua, Add pode executar um pulo duplo ao apertar {{CU}} novamente. |
| Z.jpg 1.25
| |
|
| |
|
| Z.jpg Z.jpg Z.jpg X.jpg Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down.
| | <br> |
| After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
| |
| Z.jpg Physical Damage 100%
| |
| Z.jpg Physical Damage 135%
| |
| Z.jpg Physical Damage 50% x2
| |
| X.jpg Physical Damage 150%
| |
|
| |
|
| Z.jpg 1.25
| | == Corrida Aérea == |
| Z.jpg 1.25
| | [[File:AddAirDash.jpg|thumb|150px|Vôo.]] |
| Z.jpg 1.25 x2
| | Quando o Add usar sua corrida aérea, ao contrário dos outros personagens, ele voa para frente. |
| X.jpg 1.25
| | <br><br> |
| | Para usar a corrida aérea: |
| | *Corra para fora de uma plataforma. |
| | *Corra após usar Flutuação. |
| | *Pule e então corra. |
| | *Corra e aperte {{CU}} duas vezes. |
| | <br> |
| | Ao apertar {{CU}} novamente enquanto "voa", Add pode executar outro pulo para frente, dando ainda mais mobilidade. |
|
| |
|
| Z.jpg Z.jpg X.jpg X.jpg Hits twice with electrical shocks, lifts targets and fires a electrical blast that knocks them away.
| | == Ataques impossíveis de serem contra atacados == |
| After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
| | Ao contrário de outros personagens, os ataques avançados de Add não podem ser contra atacados com a excessão daqueles que precisam de MP para serem executados. |
| Z.jpg Physical Damage 100%
| |
| Z.jpg Physical Damage 135%
| |
| X.jpg Magical Damage 135% x2
| |
| X.jpg Magical Damage 135% (3 MP)
| |
|
| |
|
| Z.jpg 1.25
| | <br> |
| Z.jpg 1.25
| |
| X.jpg 1 x2
| |
| X.jpg 1
| |
|
| |
|
| X.jpg X.jpg X.jpg The Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock away targets.
| | == Habilidades == |
| The second X will follow the path
| |
| After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
| |
| 12/26/2013 KR: Command speed becomes slightly faster.
| |
| X.jpg Magical Damage 175% (2 MP)
| |
| X.jpg Magical Damage 175% (2 MP)
| |
| X.jpg Magical Damage 225% (3 MP)
| |
|
| |
|
| X.jpg 1
| | <br> |
| X.jpg 1
| |
| X.jpg 1
| |
|
| |
|
| X.jpg X.jpg Z.jpg Z.jpg ~ Z.jpg Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by holding down Z.
| | == Videos == |
| After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
| | *[http://www.youtube.com/watch?v=C9WdQDfFVIw'''''Teaser Made by KOG'''''] |
| X.jpg Magical Damage 175% (2 MP)
| | *[http://www.youtube.com/watch?v=YpwV-80JueQ'''''Animated Trailer Made by KOG'''''] |
| X.jpg Magical Damage 175% (2 MP)
| | *[http://www.youtube.com/watch?v=8HbwLP_eLPw'''''Official Trailer Made by KOG'''''] |
| Z.jpg Physical Damage 50% x2
| | <br> |
| Z.jpg Magical Damage 135% x2~9 (Each hit use 1 MP)
| |
| Z.jpg Magical Damage 50%
| |
|
| |
|
| X.jpg 1
| | == Tema == |
| X.jpg 1
| | <center>{{#ev:youtube|Ku5-f9ekAaQ}} {{#ev:youtube|OSsoOEYnnKw}}</center> |
| Z.jpg 1.25 x2
| |
| Z.jpg 1 x2~9
| |
| Z.jpg 1
| |
|
| |
|
| U.jpg Z.jpg Uses dynamos to create a high frequency which continuously damages targets.
| | <br> |
| U.jpg
| | == Galeria == |
| Z.jpg Physical Damage 100%
| | <br><gallery widths=150px heights=150px> |
| | File:AddPortrait1.png|Retrado do Add |
| | File:AddPortrait3.png|Retrato alternativo do Add |
| | File:AddPortrait2.png|Retrado alternativo do Add com seu capuz. |
| | File:HQ CutIn Add.png|Imagem de habilidades especiais. |
| | File:AddIdlePose.png|Pose in-game do Add parado. |
| | File:FAdd.png|Uma imagem de habilidades especiais usada no evento do Dia da Mentira. Uma possível referência: [http://oreimo.wikia.com/wiki/Saori_Makishima Saori Bajeena] of [http://en.wikipedia.org/wiki/Oreimo Oreimo] |
| | File:FAddModel.png|Avatar dado para os jogadores no Dia da Mentira. |
| | File:AddAttack.png|Esquema de ataque do Add. |
| | File:DynamoArt.png|Concept art of '''Add's''' Weapon: Nasod Dynamo. |
| | File:Add3dModel.png|'Modelo 3D do Add. |
| | File:ADDPoster.jpg|Um poster Teaser de um Add jovem preso na biblioteca. |
| | File:B2D5Whs.jpg|Revelação do Add antes do seu dia de lançamento. |
| | File:Addbs.png|História do Add |
| | File:NCMgklZ.jpg|Um diagrama do relacionamento do Add com os outros personagens. |
| | File:10592795_307860652719147_4099421256886862076_n.png|Uma mulher que aparece nas lembranças do Add. Supostamente é a mãe dele. |
| | File:10623051_307860682719144_6795889685315833453_n.png|Um jovem Add. |
| | </Gallery> |
| | <br> |
|
| |
|
| U.jpg
| | {{Characters}} |
| Z.jpg 1.25
| |
| | |
| U.jpg X.jpg Jumps and twirls dynamos around him, knocking down targets.
| |
| U.jpg
| |
| X.jpg Magical Damage 70% x3
| |
| | |
| U.jpg
| |
| X.jpg 1 x3
| |
| | |
| DR.jpg Z.jpg Z.jpg Z.jpg Pushes targets forward with a frequency hit and lifts targets, then blast them away.
| |
| After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
| |
| DR.jpg
| |
| Z.jpg Physical Damage 50% x4
| |
| Z.jpg Magical Damage 200%
| |
| Z.jpg Physical Damage 400%
| |
| | |
| DR.jpg
| |
| Z.jpg 1.25 x4
| |
| Z.jpg 1
| |
| Z.jpg 1.25
| |
| | |
| DR.jpg X.jpg X.jpg X.jpg Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away.
| |
| After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
| |
| DR.jpg
| |
| X.jpg Magical Damage 150%
| |
| X.jpg Physical Damage 200%
| |
| X.jpg Physical Damage 400%
| |
| | |
| DR.jpg
| |
| X.jpg 1
| |
| X.jpg 1.25
| |
| X.jpg 1.25
| |
| | |
| DR.jpg U.jpg Z.jpg Z.jpg Z.jpg Triple particle blasts in the air without knocking down.
| |
| DR.jpgU.jpg
| |
| Z.jpg Magical Damage 120%
| |
| Z.jpg Magical Damage 120%
| |
| Z.jpg Magical Damage 120%
| |
| | |
| DR.jpgU.jpg
| |
| Z.jpg 1
| |
| Z.jpg 1
| |
| Z.jpg 1
| |
| | |
| DR.jpg U.jpg X.jpg [HOLDX.jpg] Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down X charges for a bigger shot.
| |
| After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
| |
| DR.jpgU.jpg
| |
| X.jpg Magical Damage 70% x3
| |
| X.jpg Magical Damage 175.6%~350% (3 MP)
| |
| | |
| DR.jpgU.jpg
| |
| X.jpg 1
| |
| X.jpg 1
| |
| | |
| | |
| Air Float[edit]
| |
| | |
| | |
| Add while afloat.
| |
| By pressing U.jpg U.jpg, Add will be able to stand on top of his dynamos, allowing him to stay afloat as long as he wants. MP will be depleted while afloat and the rate at which it depletes will increase over time. While afloat, Add is able to execute a double jump by pressing U.jpg again.
| |
| | |
| | |
| Air Dash[edit]
| |
| | |
| | |
| Add's flight.
| |
| Unlike the other characters, Add's air dash is different. When Add air dashes, instead going downwards, he will 'fly' forward.
| |
| | |
| In order to use Air Dash:
| |
| | |
| Dash off a platform
| |
| Dash after using Air Float
| |
| Jump, then dash
| |
| Dash and press U.jpg twice.
| |
| | |
| By pressing U.jpg again while 'flying', Add can execute another forward jump, providing more coverage.
| |
| | |
| Uncounterable Attacks[edit]
| |
| Unlike the other characters, Add and his advancement's attacks cannot be countered with the exception of his attack that require MP which is reflectable.
| |
| | |
| | |
| Skills[edit]
| |
| NAKR
| |
| Special Active[edit]
| |
| AddSkill1.png Void Breaker
| |
| AddSkill3.png Particle Prism
| |
| AddSkill4.png Energy Boom
| |
| AddSkill8.png Particle Accelerator
| |
| AddSkill9.png Neutron Bomb
| |
| | |
| Active[edit]
| |
| AddSkill2.png Particle Shot
| |
| AddSkill5.png Mind Break
| |
| AddSkill6.png
| |
| AddSkill7.png Phase Shift
| |
| Passive[edit]
| |
| AddPassive1.png Dynamo Research - Overcharge
| |
| AddPassive2.png Dynamo Research - Dismantle
| |
| AddPassive3.png Dynamo Research - Configuration
| |
| Couple Skill(Active)[edit]
| |
| CSZE.png Extreme Heavenly Love lock.gif
| |
| | |
| Videos[edit]
| |
| Teaser Made by KOG
| |
| Animated Trailer Made by KOG
| |
| Official Trailer Made by KOG
| |
| | |
| Theme[edit]
| |
|
| |
| | |
| Gallery[edit]
| |
| | |
| | |
| Add's Main Portrait.
| |
|
| |
| | |
| Add's 2nd Alternate Portrait
| |
|
| |
| | |
| Add's 3rd Alternate Portrait with his hood on.
| |
|
| |
| | |
| Add's skill cut-in
| |
|
| |
| | |
| Add's in-game Idle pose.
| |
|
| |
| A Skill Cut-in of a genderbent Add used to celebrate April Fools. Possible Reference: Saori Bajeena of Oreimo
| |
|
| |
| | |
| Genderbent avatar given to players on April fools.
| |
|
| |
| | |
| Rough drafts of Add's April Fools Skill Cut-ins. Quoted from artist: "Regrettable April fools roughs... still, maid one was work of satisfaction!"
| |
|
| |
| | |
| Attacks outline of Add.
| |
|
| |
| | |
| Concept art of Add's Weapon: Nasod Dynamo.
| |
|
| |
| Add's 3D model.
| |
|
| |
| | |
| A teaser poster showing a silhouette of a younger Add trapped in the ancient library.
| |
|
| |
| | |
| Revelation of Add before his actual release date.
| |
|
| |
| | |
| Add's Backstory.
| |
|
| |
| | |
| A diagram of Add's relationship to other characters.
| |
|
| |
| A female figure who appears in Add's memories. She is implied to be his mother.
| |
|
| |
| | |
| Young Add.
| |
| | |
| Trivia[edit]
| |
| Like Elesis, Add is not actually part of the El Search Party. Rather, he follows them in secret to study Eve and find an opportunity to capture her.
| |
| However, in Ancient Waterway, Add ends up saving Eve from Victor, resulting in his acceptance into the El Search Party. After joining, Add observes Eve as a member of the party.
| |
| For helping Vanessa of Velder, Add was lent a building which he made into his personal Nasod research laboratory.
| |
| According to dungeon aftermath quotes, Add does not officially confront the El Search Party until after Southern Gate where Eve confronts him in his Nasod research lab in Velder. However, Add was unable to take Eve due to the search party's protection.
| |
| Although the rumors predicted Add to have a last name being Kim, this has been confirmed to be incorrect.
| |
| Unlike the other characters, Add is mentally unstable due to witnessing the death of his family and spending his childhood in isolation.
| |
| When advancing to Time Tracer, Add made it his goal to travel back to his original time to prevent his family's death.
| |
| Shown from his backstory comic and quotes, Add has an obsession with Eve as she is the queen of the Nasods and is also the only sentient one.
| |
| Add chases after Wally after finding traces of Nasods in Wally's Castle. He manages to catch up to Wally during Cargo Airship and saves him after he was thrown off the ship by Raven.
| |
| After Cargo Airship, Add partners up with Wally in order to search for the Altera Core.
| |
| But Add betrays Wally when he finds Eve in the Altera Core. Add spares Wally's life but destroys Wally's escape vehicle before he leaves to track Eve.
| |
| Although, technically it was Wally that betrayed Add first. They were supposed to contact each other when one of them found the Altera Core, but when Add finally arrived at the Altera core, Wally was already there decoding the Core's information.
| |
| It is revealed in his in-game dialogue that Add gave blueprints of the Nasod Inspector to Wally in exchange for the whereabouts of the Nasod Core.
| |
| Add holds a grudge against Elsword for destroying the Altera Core that he worked so hard to find.
| |
| Add is the first male character to have naturally higher magical attack rather than physical.
| |
| According to game developers, Add is conceptually designed to be a pair character to Eve, who is the most popular character in Elsword.
| |
| This is shown as Add's concept wears mostly white, has white hair and uses floating Nasod weapons like Eve.
| |
| Being Eve's pair character, Add's name could be a biblical reference to the story of Adam and Eve.
| |
| Add has been linked many times, by fans of both the game and the To Aru franchise, to the character Accelerator.
| |
| His voice actor, Jeong Jae-heon, also happens to dub Accelerator in the Korean To Aru Majutsu no Index.
| |
| Add likes sweet foods, especially chocolate.
| |
| Add is afraid of ghosts as seen in his dungeon clear dialogues from Underground Chapel.
| |
| Add seems to be a clean person as he loathes getting his clothes dirty. He also seems to dislike becoming sweaty, as he complains and wishes to install a cooling system in the dungeon Dragon Nest.
| |
| Interestingly, if you use Dynamo Configuration or Install skills, Add's Japanese voice files will say "Drive", unlike the original Korean voice files where he would say "Dynamo".
| |