Siege Shelling: Difference between revisions
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**The missile explodes while piercing; allowing the skill to hit targets up to 2 times. | **The missile explodes while piercing; allowing the skill to hit targets up to 2 times. | ||
*The upward and downward angle used to be 70° and 10°, respectively. The current angles are estimates since they are not listed in game. It is unknown if the depth angle has changed. | *The upward and downward angle used to be 70° and 10°, respectively. The current angles are estimates since they are not listed in game. It is unknown if the depth angle has changed. | ||
*Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo, [[Chung's_Features#Berserk_Mode|Berserk mode]], or [[ | *Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo, [[Chung's_Features#Berserk_Mode|Berserk mode]], or [[Gas Piston System]], it is impossible. | ||
*Unless Chung is firing, MP is continuously consumed in [[Siege Shelling]] stance. | *Unless Chung is firing, MP is continuously consumed in [[Siege Shelling]] stance. | ||
*The initial physical hit reloads 1 cannonball and does the same damage as the physical strike from cancelling the skill by pressing Z. | *The initial physical hit reloads 1 cannonball and does the same damage as the physical strike from cancelling the skill by pressing Z. |