Hell Stone: Difference between revisions
11/06/2014 KR update
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {{tabs | ||
|name=hell_stone | |||
! rowspan="3" | |tab1=NA | ||
|contents1= | |||
! rowspan="2" | {{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
{{!}}- style="background:{{ColorSelNA|CharLight|Aisha}}" | |||
! rowspan="3" {{!}} Skill Level !! rowspan="3" {{!}} Level Required !! colspan="2" {{!}} Damage (Magical) !! colspan="4" {{!}} Max Hits !! rowspan="3" {{!}} MP Usage !! rowspan="3" {{!}} Cooldown | |||
{{!}}- style="background:{{ColorSelNA|CharLight|Aisha}}" | |||
! rowspan="2" {{!}} Primary !! rowspan="2" {{!}} Secondary !! colspan="2" {{!}} Normal !! colspan="2" {{!}} Awaken | |||
{{!}}- style="background:{{ColorSelNA|CharLight|Aisha}}" | |||
! Primary !! Secondary !! Primary !! Secondary | ! Primary !! Secondary !! Primary !! Secondary | ||
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|} | {{!}}} | ||
|tab2=KR | |||
|contents2= | |||
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{{!}}- style="background:{{ColorSelNA|CharLight|Aisha}}" | |||
! rowspan="3" {{!}} Skill Level !! rowspan="3" {{!}} Level Required !! colspan="2" {{!}} Damage (Magical) !! colspan="4" {{!}} Max Hits !! rowspan="3" {{!}} MP Usage !! rowspan="3" {{!}} Cooldown | |||
{{!}}- style="background:{{ColorSelNA|CharLight|Aisha}}" | |||
! rowspan="2" {{!}} Primary !! rowspan="2" {{!}} Secondary !! colspan="2" {{!}} Normal !! colspan="2" {{!}} Awaken | |||
{{!}}- style="background:{{ColorSelNA|CharLight|Aisha}}" | |||
! Primary !! Secondary !! Primary !! Secondary | |||
{{!}}- | |||
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<br> | <br> | ||
== [[Skill Notes|Skill Note]] == | == [[Skill Notes|Skill Note]] == | ||
<center>{{quotation|<center>Based on the observations, the stone gets bigger from the awakening aura. That means summoning even bigger stones is possible I think? It's not going to be easy but let's try!<br>- Shadow Witch Speka</center>}}</center> | <center>{{quotation|<center>Based on the observations, the stone gets bigger from the awakening aura. That means summoning even bigger stones is possible I think? It's not going to be easy but let's try!<br>- Shadow Witch Speka</center>}}</center> | ||
'''Name:''' Rhythmical Spin / 리드미컬한 회전 (Rhythmic Rotation) | |||
'''Name:''' Rhythmical Spin | |||
'''Description:''' There will be a 20% chance to create a bigger Hell Stone that does 50% more damage and sucks enemies to the center. | '''Description:''' There will be a 20% chance to create a bigger Hell Stone that does 50% more damage and sucks enemies to the center. | ||
<br> | |||
== Tips and Details == | == Tips and Details == | ||
*Most effective on | *Most effective on super armored opponents. | ||
*In Awakening the stone is larger and spins faster allowing it to hit an extra time in each animation stage. | *In [[Awakening Mode]], the stone is larger and spins faster allowing it to hit an extra time in each animation stage. | ||
**With correct positioning it is possible to get | **With correct positioning, it is possible to get an extra hit for 10 total hits, however this is impractical. | ||
*Use in front of a Glitter Shielder or Arc Glitter Protector | *Use in front of a defending Glitter Shielder or Arc Glitter Protector to throw it behind them and hit their open back, knocking them down and opening them to frontal assaults. | ||
<br> | |||
== Trivia == | |||
*The boss of [[4-4]], Leviathan, can use a skill similar to Hell Stone but in an ice form. | |||
<br> | <br> | ||
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**Cooldown increased. | **Cooldown increased. | ||
*11/06/2014 KR | *11/06/2014 KR | ||
**Damage | **Damage decreased. | ||
<br> | <br> | ||