Rolling Smash: Difference between revisions

no edit summary
No edit summary
Line 1: Line 1:
== Description  ==
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
Line 5: Line 4:
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Positioning himself, Elsword launches himself forward into the air while swinging his sword 360 degrees until he hits the ground with a smash that sends all the enemies in the air.
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Positioning himself, Elsword launches himself forward into the air while swinging his sword 360 degrees until he hits the ground with a smash that sends all the enemies in the air.
|}
|}
 
<br>
== Prerequisites  ==
== Prerequisites  ==


Line 66: Line 65:


==Tips and Details==
==Tips and Details==
* Skill will get additional hits when you are underwater, since Elsword lifts much higher than usual.
* Skill will get additional hits while you are [[6-2|underwater]], since Elsword lifts much higher than usual.
* Armed with [[Armageddon Blade]], Rolling Smash can be quite lethal.
* Rolling Smash can be more effective while armed with [[Armageddon Blade]].
* Rather slow start up where Elsword is vulnerable to attacks, so be careful.
* Rather slow start up where Elsword is vulnerable to attacks, so be careful.
* Elsword is immune to flinching attacks while in the animation. (Not exactly super armor, something in between.)
* Elsword is immune to flinching attacks while in the animation. (Not exactly in [[Stoic]], but something in between)
* Against a [[Sniping Ranger]]'s [[Wind Ward]], Lord Knights can use Rolling Smash against it. Due to the suction of Wind Ward, it will pull in the Rolling Smash, but not interrupt it, causing consistent spinning and a lot more hits until Wind Ward ends.
* Against a [[Sniping Ranger]]'s [[Wind Ward]], Lord Knights can use Rolling Smash against it. Due to the suction of Wind Ward, it will pull in the Rolling Smash, but not interrupt it, causing consistent spinning and a lot more hits until Wind Ward ends.


{{LKSkills}}
{{LKSkills}}
ElEditors
4,605

edits