Sweep Rolling - Over Charge: Difference between revisions

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*This skill is affected by the [[El Crystal Spectrum]].
*This skill is affected by the [[El Crystal Spectrum]].
*The duration of the triangle is long enough to activate Queen's Core twice.
*The duration of the triangle is long enough to activate Queen's Core twice.
*If skill key is held down, Eve gains super armor, 30% damage reduction, immune to either stun or flatten and the power and size of the triangle steadily increases as it is held in place.
*If skill key is held down, Eve will gain Super Armor, granting 30% damage reduction, immunity to Stun and Flattening, and steadily increase the power and size of the triangle while holding it in place.
**Releasing the key will release the triangle. Foes are continuously pushed and damaged until the triangle's duration is over. The timer begins the instant the triangle is generated.
**Releasing the key will release the triangle. Foes are continuously pushed and damaged until the triangle's duration is over. The timer begins the instant the triangle is generated.
***Eve cannot be hit for the second when she releases the triangle.
***Eve cannot be hit for the second when she releases the triangle.
**If held in place, it will not be affected by the [[El Crystal Spectrum]].
**While being held in place, it will not be affected by the [[El Crystal Spectrum]].
**Without the skill note, the maximum charge damage cannot be achieved.
**Without the skill note, the maximum charge damage cannot be achieved.
**While '''Sweep Rolling''' is held in place, the only way to forcibly cancel Eve's stoic is to apply [[Status Effects|'''Petrify''']], [[Status Effects|'''Frozen''']] (Immobile), or be grabbed by '''Shadow Charger''' or any of its variants.
**While '''Sweep Rolling''' is held in place, the only way to forcibly cancel Eve's Super Armor is to inflict [[Status Effects|'''Petrifying''']], [[Status Effects|'''Frozen''']], or be grabbed by '''Shadow Charger''' or any of its variants.
*If uncharged, the triangle does two normal hits before passing through a field and sixteen hits (normal and Amplify) after. Based on this, the triangle's hit rate may be about .275 seconds.
*If uncharged, the triangle does two normal hits before passing through a field and sixteen hits (normal and Amplify) after. Based on this, the triangle's hit rate may be about .275 seconds.
*Induction mode increases attack by 10%. Fusion mode reduces attack by 50% and triples the amount of triangles.
*Induction mode increases attack by 10%. Fusion mode reduces attack by 50% and triples the amount of triangles.
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