Wild Charge: Difference between revisions
→Tips and Details
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==Tips and Details== | ==Tips and Details== | ||
*Super armor is active while holding the skill key, you also get a 30% boost in physical and magical defence. | *Super armor is active while holding the skill key (with some exceptions!), you also get a 30% boost in physical and magical defence. | ||
*The power increases depending on the time the skill key is held down, with the damage being two-fold at full charge. | *The power increases depending on the time the skill key is held down, with the damage being two-fold at full charge. | ||
*A full charge takes around 8 seconds; receiving damage while charging will peak the charge significantly faster. | *A full charge takes around 8 seconds; receiving damage while charging will peak the charge significantly faster. | ||
*How much faster it charges while receiving damage is based on the damage itself, not the number of hits, | *How much faster it charges while receiving damage is based on the damage itself, not the number of hits. The more damage you receive, the faster you will charge. | ||
*When the maximum charge is reached, a low-key whistle sounds as Raven emits a shining aura. The skill will launch 3 seconds after this, regardless of whether or not you are still holding down the skill key. | *When the maximum charge is reached, a low-key whistle sounds as Raven emits a shining aura. The skill will launch 3 seconds after this, regardless of whether or not you are still holding down the skill key. | ||
*A glitch can cause Dark Nephilim ([[5-6]] boss) to be hit by this skill twice. | *A glitch can cause Dark Nephilim ([[5-6]] boss) to be hit by this skill twice (or more). | ||
*Wild Charge has a | *Wild Charge has a large vertical range, despite primarily being a horizontal skill. It also hits enemies that are directly behind you. | ||
{{RFSkills}} | {{RFSkills}} |