Double Slash: Difference between revisions

270 bytes removed ,  3 December 2011
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:ElSkill6i.png]]<br>  
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:ElSkill6i.png]]<br />
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Bash opponents with extreme force, temporarily stunning them while you charge for devastating meteor-slash.
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Strike your enemy with a paralyzing slash that will temporarily stun your opponent, followed by a charged meteor strike.
|}
|}


<br>


== Prerequisites  ==


{{PreStart}}
== Requirements  ==
{{PreRow|Class=Sword Knight|Master=5|SP=65|Skill=SQ guide|Req=N/A}}
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{PreEnd}}
|-
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Skill Requirement'''</center>
|-
| [[Sword Knight]]
| <center>Lv5</center>
| <center>65SP, [[Skill Quest]]</center>
|}
 


<br>


== Skill Information  ==
== Skill Information  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Skill Level'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Damage'''</center>
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Awakening Damage'''</center>
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Hits'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |
<span style="font-weight: bold;">MP</span><br />
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |
<span style="font-weight: bold;">Cooldown</span><br />


{| cellpadding="6" style="border-collapse: collapse; border: 1px solid rgb(0, 0, 0);"
|-
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Lv'''
| colspan="3" style="border-style: solid; border-width: 1px;" | '''Initial Hit'''<br>
| colspan="2" style="border-style: solid; border-width: 1px;" | '''Meteor Slash'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''MP'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''CD'''
|-
| style="border-style: solid; border-width: 1px;" | '''P.Dmg'''
| style="border-style: solid; border-width: 1px;" | '''P.Dmg (awaken)'''
| style="border-style: solid; border-width: 1px;" | '''Hits'''
| style="border-style: solid; border-width: 1px;" | '''P.Dmg'''<br>
| style="border-style: solid; border-width: 1px;" | '''Max Hits'''
|-
|-
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 748%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 748% + 281% Physical Damage
| style="border-style: solid; border-width: 1px;" | 987%  
| style="border-style: solid; border-width: 1px;" rowspan="1" | 987% + 281% Physical Damage
| style="border-style: solid; border-width: 1px;" rowspan="6" | <center>1</center>
| rowspan="7" style="border-style: solid; border-width: 1px; text-align: center;"| 9
| style="border-style: solid; border-width: 1px;" | 281%<br>
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>300MP</center>
| style="border-style: solid; border-width: 1px;" rowspan="6" | <center>8</center>
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>30 Seconds</center>
| style="border-style: solid; border-width: 1px;" rowspan="6" | 300
| style="border-style: solid; border-width: 1px;" rowspan="6" | 30s
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" | 748%
| style="border-style: solid; border-width: 1px;" | 1185%
| style="border-style: solid; border-width: 1px;" | 337%
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" | 1048%  
| rowspan="1" | 898% + 337% Physical Damage
| style="border-style: solid; border-width: 1px;" | 1382%  
| rowspan="1" | 1185% + 337% Physical Damage
| style="border-style: solid; border-width: 1px;" | 393%<br>
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" | 1197%  
| rowspan="1" | 1048% + 393% Physical Damage
| style="border-style: solid; border-width: 1px;" | 1580%  
| rowspan="1" | 1382% + 337% Physical Damage
| style="border-style: solid; border-width: 1px;" | 449%<br>
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" | 1422%  
| rowspan="1" | 1197% + 449% Physical Damage
| style="border-style: solid; border-width: 1px;" | 1876%  
| rowspan="1" | 1580% + 337% Physical Damage
| style="border-style: solid; border-width: 1px;" | 533%<br>
|-
|-
| style="border-style: solid; border-width: 1px;" | 6
| style="border-style: solid; border-width: 1px;" | 5 (M)
| style="border-style: solid; border-width: 1px;" | 1646%  
| rowspan="1" | 1422% + 533% Physical Damage
| style="border-style: solid; border-width: 1px;" | 2171%  
| rowspan="1" | 1876% + 337% Physical Damage
| style="border-style: solid; border-width: 1px;" | 618%<br>
|}
|}
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