Brutal Swing: Difference between revisions
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
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| Level | | style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Skill Level''' | ||
! scope="col" style="border-style: solid; border-width: 1px" | 1st Hit (Physical) | ! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | 1st Hit (Physical) | ||
! scope="col" style="border-style: solid; border-width: 1px" | 2nd Hit (Physical) | ! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | 2nd Hit (Physical) | ||
! scope="col" style="border-style: solid; border-width: 1px" | Cooldown | ! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Cooldown | ||
! scope="col" style="border-style: solid; border-width: 1px" | MP Consumption | ! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | MP Consumption | ||
|- | |- | ||
| 1 | | 1 |