Brutal Swing: Difference between revisions

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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
| Level
| style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Skill Level'''
! scope="col" style="border-style: solid; border-width: 1px" | 1st Hit (Physical)
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | 1st Hit (Physical)
! scope="col" style="border-style: solid; border-width: 1px" | 2nd Hit (Physical)
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | 2nd Hit (Physical)
! scope="col" style="border-style: solid; border-width: 1px" | Cooldown
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Cooldown
! scope="col" style="border-style: solid; border-width: 1px" | MP Consumption
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | MP Consumption
|-
|-
| 1
| 1
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