Bloody Accel: Difference between revisions

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Text replacement - "(\[\[|link *=) *Counterattack *\]\]" to "$1Counter Attack]]"
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**'''Normal Actives''' are able to inflict [[Status Effects|Leg Wound]] and absorb HP.
**'''Normal Actives''' are able to inflict [[Status Effects|Leg Wound]] and absorb HP.
*While the buff is active, the handle of Raven's blade is encompassed by an aura of swirling red lines and all of his sword attacks have a red outline.
*While the buff is active, the handle of Raven's blade is encompassed by an aura of swirling red lines and all of his sword attacks have a red outline.
*Warning: [[Bloody Accel]] can be reflected by [[Counterattack]].
*Warning: [[Bloody Accel]] can be reflected by [[Counter Attack]].
*[[Bloody Accel]]'s range is actually much larger that the attack animation would imply, so the skill is able to hit enemies that are on high platforms or are far below the player.
*[[Bloody Accel]]'s range is actually much larger that the attack animation would imply, so the skill is able to hit enemies that are on high platforms or are far below the player.
*In a PvE situation, using '''Bloody Accel''' and then riding a mount will cause the mount attacks to steal HP.
*In a PvE situation, using '''Bloody Accel''' and then riding a mount will cause the mount attacks to steal HP.