Cut Tendon: Difference between revisions

130 bytes added ,  8 February 2012
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*Bleed damage is notably weaker than [[Elements#Fire (Blaze|Fire]] and [[Elements#Poison|Poison]].
*Bleed damage is notably weaker than [[Elements#Fire (Blaze|Fire]] and [[Elements#Poison|Poison]].
*Unlike Fire and Poison, Bleed damage is not shown in a numerical value as it drains HP as opposed to dealing damage every few seconds.
*Unlike Fire and Poison, Bleed damage is not shown in a numerical value as it drains HP as opposed to dealing damage every few seconds.
*When combined with [[Elements#Ice (Frozen)|Ice]], the opponent's movement is severely crippled.
*Bleed status damage is dependent on character level.
*Bleed status damage is dependent on character level.
*Bleed status' ability to negate running has no effect on monsters.
*Bleed status' ability to negate running has no effect on monsters, therefore dropping favor in PvE.
*The Bleed status only reduces the opponent's HP until 1 and does not kill.
*The Bleed status only reduces the opponent's HP until 1 and does not kill.


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