Temple of Trials: Difference between revisions

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| Shadows=<span style="display:none">{{</span>
| Shadows=<span style="display:none">{{</span>
*In the last trial before fighting Helputt, you will enter a room and Doppelgangers similar to the characters' base classes will appear. Roughly 50 Doppelgangers will spawn.
*In the last trial before fighting Helputt, you will enter a room and Doppelgangers similar to the characters' base classes will appear. Roughly 50 Doppelgangers will spawn.
*You can wait outside the teleporter to the Trial of Shadows for 90 seconds, at which point all the doppelgangers will have spawned. You can then teleport over and wipe them all out in one fell swoop.
'''Note:'''
'''Note:'''
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*During Heavy Stance, he will temporarily reduce all incoming damage by 99%.
*During Heavy Stance, he will temporarily reduce all incoming damage by 99%.
'''Strategy:'''
'''Strategy:'''
*You can wait outside the teleporter to the Trial of Shadows for 90 seconds, at which point all the doppelgangers will have spawned. You can then teleport over and wipe them all out in one fell swoop.
*There are less chances of mistakes being made if Hellputt is cornered; once the fight starts, make an effort to push him against a wall.
*There are less chances of mistakes being made if Hellputt is cornered; once the fight starts, make an effort to push him against a wall.
*You can prevent being targeted by Helputt's Scare Chase if you use a skill with iframes. This is especially necessary if you are going solo. If you use a special active with short iframes, be sure that Hellputt is out of range from the delay or you risk being targeted after the delay ends.
*You can prevent being targeted by Helputt's Scare Chase if you use a skill with iframes. This is especially necessary if you are going solo. If you use a special active with short iframes, be sure that Hellputt is out of range from the delay or you risk being targeted after the delay ends.
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