Sharp Fall: Difference between revisions

2,294 bytes added ,  1 April 2012
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SHOCK HO.png]]<br>  
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SHOCK HO.png]]<br>  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Rena plummets downwards and stomp on the ground, causing a large radial shockwave that [[Status Effects|Stuns]] opponents.
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Rena plummets downwards and stomp on the ground, causing a large radial shock field that [[Status Effects|Stuns]] opponents.
|}
|}


<br>  
<br>  
== Requirements  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Skill Requirement'''</center>
|-
| [[Combat Ranger]]
| <center>Lv5</center>
| <center>60 SP</center>
| <center>None</center>
|}
== Skill Information  ==
{{VersionTabs
|NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="2" background-color:#90EE90" {{!}} '''Skill Lv'''
{{!}} style="border-style: solid; border-width: 1px;" rowspan="2" background-color:#90EE90" {{!}} '''Max Hits'''
{{!}} style="border-style: solid; border-width: 1px;" colspan="2" background-color:#90EE90" {{!}} '''Damage (Physical)'''
{{!}} style="border-style: solid; border-width: 1px;" rowspan="2" background-color:#90EE90" {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px;" rowspan="2" background-color:#90EE90" {{!}} '''Cool Down'''
{{!}}-
{{!}} '''Fall'''<br>
{{!}} '''Shockwave'''<br>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} Fall: ?<br/>Shockwave: 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 70%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 949%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 200 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 10 seconds


== Prerequisites  ==
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 84%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1138%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 98%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1328%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 112%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1518%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 133%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2343%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 154%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2713%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 175%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3083%
{{!}}}


{{PreStart}}
|KR=
{{PreRow|Class=Combat Ranger|Master=5|SP=60|Skill=Skill Quest|Req=N/A}}
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{PreEnd}}<br>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}}  '''Skill Lv'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Max Hits'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''ShockField (Physical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Stun Duration'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Cool Down'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} Fall: Depends on Opponents Size<br/>ShockField: 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 3 seconds
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 175 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 10 seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2241%
{{!}}}


== Skill Information  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px;" rowspan="2" | '''Skill Lv'''
| style="border-style: solid; border-width: 1px;" rowspan="2" | '''Max Hits'''
| style="border-style: solid; border-width: 1px;" colspan="2" | '''Damage (Physical)'''
| style="border-style: solid; border-width: 1px;" rowspan="2" | '''MP Usage'''
| style="border-style: solid; border-width: 1px;" rowspan="2" | '''Cool Down'''
|-
| '''Fall'''<br>
| '''Shockwave'''<br>
|-
| style="border-style: solid; border-width: 1px;" | 1
| rowspan="7" style="border-style: solid; border-width: 1px;" | Fall: ?<br/>Shockwave: 1
| style="border-style: solid; border-width: 1px;" | 70%
| style="border-style: solid; border-width: 1px;" | 949%
| rowspan="7" style="border-style: solid; border-width: 1px;" | 200 MP
| rowspan="7" style="border-style: solid; border-width: 1px;" |
<br>10 seconds<br> <br>


|-
}}
| style="border-style: solid; border-width: 1px;" | 2
| 84%
| 1138%
|-
| style="border-style: solid; border-width: 1px;" | 3
| 98%
| 1328%
|-
| style="border-style: solid; border-width: 1px;" | 4
| 112%
| 1518%
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| 133%
| 2343%
|-
| style="border-style: solid; border-width: 1px;" | 6
| 154%
| 2713%
|-
| style="border-style: solid; border-width: 1px;" | 7
| 175%
| 3083%
|-
|}
== After 29/03/12 patch (KR only) Skill Infomation ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''
| style="border-style: solid; border-width: 1px;" | '''Max Hits'''
| style="border-style: solid; border-width: 1px;" | '''Damage (Physical)'''
| style="border-style: solid; border-width: 1px;" | '''Stun Duration'''
| style="border-style: solid; border-width: 1px;" | '''MP Usage'''
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''
|-
|-
| style="border-style: solid; border-width: 1px;" | 1
| rowspan="7" style="border-style: solid; border-width: 1px;" | Fall: Depends on Opponents Size<br/>Shockwave: 1
| style="border-style: solid; border-width: 1px;" |
| rowspan="7" style="border-style: solid; border-width: 1px;" | 3 seconds
| rowspan="7" style="border-style: solid; border-width: 1px;" | 175 MP
| rowspan="7" style="border-style: solid; border-width: 1px;" | 10 seconds
|-
| style="border-style: solid; border-width: 1px;" | 2
|
|-
| style="border-style: solid; border-width: 1px;" | 3
|
|-
| style="border-style: solid; border-width: 1px;" | 4
|
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| 2241%
|-
| style="border-style: solid; border-width: 1px;" | 6
|
|-
| style="border-style: solid; border-width: 1px;" | 7
|
|-
|}
<br>


== Tips and Details  ==
== Tips and Details  ==
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