Burning Rush: Difference between revisions

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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:RActive1.png]]
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:RActive1.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Raven runs forward while in [[Stoic]], sending all enemies flying away when in his path.<br>
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Raven runs forward while in [[Stoic]], sending all enemies flying away when in his path.<br>
(In the 3/29 Update, Burning Rush has been given a 3 Second cooldown)
|}
|}
<br>
<br>
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| align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Class'''
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Class'''
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Skill Requirement'''
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''SP Requirement'''
|-
|-
| [[Raven]]
| [[Raven]]
| <center>Lv5</center>
| <center>Lv1</center>
| <center>15SP</center>
| <center>15SP</center>
|}
|}
<br>
<br>
== Skill Information ==
== Skill Information ==
{{VersionTabs
|NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Initial MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Continuous MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Physical Damage'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>1(M)</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>10MP</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>40MP</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>200%</center>
{{!}}}


{| style="border-collapse: collapse" border="1" cellspacing="0" cellpadding="5"
|KR=
|-
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" |  <center>Skill Level</center>
{{!}}-
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" |  <center>Cooldown (KR)</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Skill Level'''
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" |  <center>Initial MP Usage</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Initial MP Usage'''
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" |  <center>Continuous MP Usage</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Physical Damage'''
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" |  <center>Physical Damage</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Continuous MP Usage'''
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Cooldown'''
| style="border-style: solid; border-width: 1px" <center>1 (M)</center>
{{!}}-
| style="border-style: solid; border-width: 1px" <center>3 Seconds</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>1(M)</center>
| style="border-style: solid; border-width: 1px" <center>10MP</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>10MP</center>
| style="border-style: solid; border-width: 1px" <center>40MP</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>200%</center>
| style="border-style: solid; border-width: 1px" <center>200%</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>40MP</center>
|}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>3 Seconds</center>
{{!}}}


<br>
}}


== [[Skill Note]]  ==
== [[Skill Note]]  ==
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== Tips and Details ==
== Tips and Details ==
* Burning Rush is unique in that it's one of the only Actives, if not ''the'' only Active that can be canceled into another Active, as well as Special Actives, and Buffs while the skill is still being held down, making it useful for catching or extending the range of certain skills. For example, when Burning Rush is tapped, [[One Flash]] can gain about an on screen inch from the slight slide Burning Rush gives when tapped.
* Burning Rush is unique in that it's one of the only Actives, if not ''the'' only Active that can be canceled into another Active, as well as Special Actives, and Buffs while the skill is still being held down, making it useful for catching or extending the range of certain skills. For example, when Burning Rush is tapped, [[One Flash]] can gain about an on screen inch from the slight slide Burning Rush gives when tapped.
*In the 3/29 Update, Burning Rush has been given a 3 Second cooldown


{{RaSkills}}
{{RaSkills}}


[[Category:Raven_Skills]]
[[Category:Raven_Skills]]
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