Super Nova: Difference between revisions

150 bytes removed ,  5 April 2012
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*Note: Maximum Damage takes into account the maximum stack of 100% damage increase
*Note: Maximum Damage takes into account the maximum stack of 100% damage increase


==Skill effect==
== Tips and Details ==
*Every one monster in range of the blue circular ray(including just one monster) gains 10% damage bonus, 10% increase in size and range of the whirlwind.  
*Every monster in range of the blue circular ray gains 10% damage bonus, 10% increase in size and range of the whirlwind.  
 
**The bonus will be accumulated up to 100%(which is twice the damage), meaning 10 monster(including objects that can be destroyed) can make the maximum range and damage.
The bonus will be accumulated up to 100%(which is twice the damage), meaning 10 monster(including objects that can be destroyed) can make the maximum range and damage.
**The damage bonus does not decrease when the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is casted.  
 
*The monsters does not have to be in the front, as long as the monster is within the screen
*Note : The damage bonus does not decrease when the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is casted.  
 
*The monsters does not have to be in the front, as long as the monster is within the screen(non-dynamic camera, up to x2), it is considered within range, as the whirlwind can hit behind the caster as well.
 
*This move is essentially a super version of [[Death Field]], the more enemies together, the more damage.
*This move is essentially a super version of [[Death Field]], the more enemies together, the more damage.


{{BaMSkills}}
{{BaMSkills}}
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