Ara/ru: Difference between revisions
→Комбо
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{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | ||
|- | |- | ||
! width="33%" | | ! width="33%" | Combo | ||
! width="33%" | | ! width="33%" |Description | ||
! width="33%" | | ! width="33%" |Damage | ||
|- | |- | ||
| '''{{CZ}}{{CZ}}{{CZ}}{{CZ}}''' | | '''{{CZ}}{{CZ}}{{CZ}}{{CZ}}''' | ||
| Basic Z combo involving = Stab -> Pull -> Stab(x2) -> Spin(x3)(KD). | | Basic Z combo involving = Stab -> Pull -> Stab(x2) -> Spin(x3)(KD). | ||
| | | | ||
{{CZ}} | {{CZ}} Physical Damage 100% <br> | ||
{{CZ}} | {{CZ}} Physical Damage 120%<br> | ||
{{CZ}} | {{CZ}} Physical Damage 70% (x2)<br> | ||
{{CZ}} | {{CZ}} Physical Damage 50% (x3)<br> | ||
|- | |- | ||
| '''{{CZ}}{{CZ}}{{CX}}''' | | '''{{CZ}}{{CZ}}{{CX}}''' | ||
| Z combo involving = Stab -> Pull, followed by a ground smash(KU) and backflip. | | Z combo involving = Stab -> Pull, followed by a ground smash(KU) and backflip. | ||
| | | | ||
{{CZ}} | {{CZ}} Physical Damage 100%<br> | ||
{{CZ}} | {{CZ}} Physical Damage 120%<br> | ||
{{CX}} | {{CX}} Physical Damage 150%<br> | ||
|- | |- | ||
| '''{{CZ}}{{CZ}}{{CZ}}{{CX}}(HOLD)''' | | '''{{CZ}}{{CZ}}{{CZ}}{{CX}}(HOLD)''' | ||
| Z combo involving = Stab -> Pull -> Stab(x2) -> Spear Charge(HOLD) -> Charged Stab. | | Z combo involving = Stab -> Pull -> Stab(x2) -> Spear Charge(HOLD) -> Charged Stab. | ||
| | | | ||
{{CZ}} | {{CZ}} Physical Damage 100% <br> | ||
{{CZ}} | {{CZ}} Physical Damage 120%<br> | ||
{{CZ}} | {{CZ}} Physical Damage 70% (x2)<br> | ||
{{CX}} | {{CX}} Physical Damage 50% + <br> | ||
Physical Damage 75% ~ 225% (x3)<br> | |||
|- | |- | ||
| '''{{CX}}{{CX}}{{CX}}{{CX}}~{{CX}}''' | | '''{{CX}}{{CX}}{{CX}}{{CX}}~{{CX}}''' | ||
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*This combo also hit enemies behind her, similarly to [[Sheath Knight]]'s XXX~X combo. | *This combo also hit enemies behind her, similarly to [[Sheath Knight]]'s XXX~X combo. | ||
| | | | ||
{{CX}} | {{CX}} Physical Damage 150%<br> | ||
{{CX}} | {{CX}} Physical Damage 220%<br> | ||
{{CX}} | {{CX}} Physical Damage 120% (x2)<br> | ||
{{CX}} | {{CX}} Physical Damage 150% + 50% (x3)<br> | ||
{{CX}} | {{CX}} Physical Damage 120% + 150%<br> | ||
|- | |- | ||
| '''{{CX}}{{CX}}{{CD}}{{CX}}{{CX}}''' | | '''{{CX}}{{CX}}{{CD}}{{CX}}{{CX}}''' | ||
| X combo involving = Spin -> Spin -> Stab(Pull) -> Ground Slam(KU) | | X combo involving = Spin -> Spin -> Stab(Pull) -> Ground Slam(KU) | ||
*12/18/2014 KR | |||
**Launch changed to hitstun. | |||
| | | | ||
{{CX}} | {{CX}} Physical Damage 150%<br> | ||
{{CX}} | {{CX}} Physical Damage 220%<br> | ||
{{CD}}{{CX}} | {{CD}}{{CX}} Physical Damage 100% + 20% <br> | ||
{{CX}} | {{CX}} Physical Damage 220%<br> | ||
|- | |- | ||
| '''{{CU}}{{CZ}}''' | | '''{{CU}}{{CZ}}''' | ||
| Single jump Upper-swing that does not knocks targets up. | | Single jump Upper-swing that does not knocks targets up. | ||
| | | | ||
{{CU}}{{CZ}} | {{CU}}{{CZ}} Physical Damage 100% <br> | ||
|- | |- | ||
| '''{{CU}}{{CX}}''' | | '''{{CU}}{{CX}}''' | ||
| Single jump Uppercut that knocks targets up. | | Single jump Uppercut that knocks targets up. | ||
| | | | ||
{{CU}}{{CX}} | {{CU}}{{CX}} Physical Damage 220%<br> | ||
|- | |- | ||
| '''{{CDR}}{{CZ}}{{CX}}(HOLD)''' | | '''{{CDR}}{{CZ}}{{CX}}(HOLD)''' | ||
| After/While running, Stab(x2) -> (HOLD) Stab(x3)(KD). | | After/While running, Stab(x2) -> (HOLD) Stab(x3)(KD). | ||
| | | | ||
{{CDR}}{{CZ}} | {{CDR}}{{CZ}} Physical Damage 70% (x2)<br> | ||
{{CX}} | {{CX}} Physical Damage 76% ~ 250%<br> | ||
|- | |- | ||
| '''{{CDR}}{{CX}}''' | | '''{{CDR}}{{CX}}''' | ||
| After/While running, Ground Slam(KU). | | After/While running, Ground Slam(KU). | ||
*12/18/2014 KR | |||
**Launch changed to hitstun | |||
| | | | ||
{{CDR}}{{CX}} | {{CDR}}{{CX}} Physical Damage 220% <br> | ||
|- | |- | ||
| '''{{CDR}}{{CU}}{{CZ}}{{CZ}}{{CZ}}''' | | '''{{CDR}}{{CU}}{{CZ}}{{CZ}}{{CZ}}''' | ||
| After/While air jump, Swing -> Swing ->Swing(KD). | | After/While air jump, Swing -> Swing ->Swing(KD). | ||
| | | | ||
{{CDR}}{{CU}}{{CZ}} | {{CDR}}{{CU}}{{CZ}} Physical Damage 100% <br> | ||
{{CZ}} | {{CZ}} Physical Damage 150%<br> | ||
{{CZ}} | {{CZ}} Physical Damage 150%<br> | ||
|- | |- | ||
| '''{{CDR}}{{CU}}{{CX}}''' | | '''{{CDR}}{{CU}}{{CX}}''' | ||
| After/While air jump, stab the target's legs and pull herself behind targets. | | After/While air jump, stab the target's legs and pull herself behind targets. | ||
| | | | ||
{{CDR}}{{CU}}{{CX}} | {{CDR}}{{CU}}{{CX}} Physical Damage 150%<br> | ||
|- | |- | ||
| '''Movement''' | | '''Movement''' |