Epic NPCs: Difference between revisions

990 bytes added ,  16 April 2012
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== Properties of Epic NPCs ==
Epic NPCs have several common properties:
* Each has 30% Attack Speed as well as 30% Run and Jump Speed. This enables them to react almost immediately, while recovering incredibly fast from hitstuns. This explains their ability to skill and awaken mid-combo.
* Each have about 22% Dodge, meaning that over 20% Accuracy is recommended for fighting them.
* Epic NPCs all have a passive that permits extremely fast passive mana regeneration, as well as heightened MP regen when hitting, and when being hit.
* Epic NPC loading is similar to the dungeon system; a host is chosen (the oldest player in the room) and will act as a temporary server to the other players. Thus, while the oldest character in the room will have minimal lag against the NPCs, the other characters may find the NPCs to be fairly laggy. When making an Epic NPC hunting party, it is wise to chose a host who has good ping to the other players, as well as a strong and stable connection.


== Epic NPCs ==
== Epic NPCs ==
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