Magic Knight: Difference between revisions
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=== Combos === | === Combos === | ||
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[[Image:Mkcombo1.JPG]] | ! Image | ||
! Description | |||
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|[[Image:Mkcombo1.JPG]] | |||
|'''Knockback Combo''' | |||
This combo's main use is disperse or group enemies together. Generally, it isn't used as often as his other two new combos. | This combo's main use is disperse or group enemies together. Generally, it isn't used as often as his other two new combos. | ||
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|[[Image:Mkcombo2.JPG]] | |||
|'''Dash Combo''' | |||
[[Image:Mkcombo2.JPG]] | |||
Magic Knight's dash combo is great for fighting a group of enemies, or evading a hit. In PvP this combo can come in handy for avoiding enemies when you are low on HP. The fireball also deals high magic damage, perfect for opponents with high physical defense. | Magic Knight's dash combo is great for fighting a group of enemies, or evading a hit. In PvP this combo can come in handy for avoiding enemies when you are low on HP. The fireball also deals high magic damage, perfect for opponents with high physical defense. | ||
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|[[Image:Mkcombo3.JPG]] | |||
|'''Aerial Combo''' | |||
[[Image:Mkcombo3.JPG]] | |||
His aerial combo is good for sniping from a range, or fighting against flying monsters. It is also good for trapping an enemy to start a combo, since it has a bit of stun lock after it hits. Just like his dash combo, the aerial combo releases a fireball with high magic damage which is strong against opponents with high physical defense. | His aerial combo is good for sniping from a range, or fighting against flying monsters. It is also good for trapping an enemy to start a combo, since it has a bit of stun lock after it hits. Just like his dash combo, the aerial combo releases a fireball with high magic damage which is strong against opponents with high physical defense. | ||
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=== Skills === | === Skills === |