Atomic Blaster - Plasma Gun: Difference between revisions

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*If another player freezes the battle with awakening or a Special Active while [[Atomic Blaster - Plasma Gun]] is in use, the skill will continue its animation but will not deal any hits.
*If another player freezes the battle with awakening or a Special Active while [[Atomic Blaster - Plasma Gun]] is in use, the skill will continue its animation but will not deal any hits.
*Theoretically, this skill would be remarkable in PvP for reducing the enemy's KD ratio (up to -45 if all 13 hits connect), but because this skill knocks down (with Eve not being able to actively catch her opponent until after the whole animation ends, upon which the enemy will already be down), the only way to truly get any use out of this KD reduction is by using this skill during awakening, so that [[Eve's Features|Queen's Laser]] will be able to catch the opponent afterward, preventing knockdown.
*Theoretically, this skill would be remarkable in PvP for reducing the enemy's KD ratio (up to -45 if all 13 hits connect), but because this skill knocks down (with Eve not being able to actively catch her opponent until after the whole animation ends, upon which the enemy will already be down), the only way to truly get any use out of this KD reduction is by using this skill during awakening, so that [[Eve's Features|Queen's Laser]] will be able to catch the opponent afterward, preventing knockdown.
**Not to mention it gives a somewhat moderate amount of MP and awakening charge back to the opponent, due to 13 hits total, with rather meager damage...
*This skill can also give a moderate amount of MP and awakening charge to the opponent if all 13 hits connect.
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