Shadow Witch Speka: Difference between revisions

→‎Strategy: =c Not really, Plasma Cutter isn't anything special. It'll only kill you if you have 0% damage reduction... And in that case, why are you in PvP?
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(→‎Strategy: =c Not really, Plasma Cutter isn't anything special. It'll only kill you if you have 0% damage reduction... And in that case, why are you in PvP?)
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Speka, while annoying, has very few strong attacks. Her playstyle revolves around keeping you low on MP with Mana Intake, which takes away a whooping 60 MP rather than the usual 30 MP, as well as Curse Cloud and Phantom Breathing. However, a decent amount of Dark Resist (which should be a pre-requisite to entering PvP anyway, due to its popularity) will negate the impact of the latter two special actives.  
Speka, while annoying, has very few strong attacks. Her playstyle revolves around keeping you low on MP with Mana Intake, which takes away a whooping 60 MP rather than the usual 30 MP, as well as Curse Cloud and Phantom Breathing. However, a decent amount of Dark Resist (which should be a pre-requisite to entering PvP anyway, due to its popularity) will negate the impact of the latter two special actives.  


The other annoying thing about Speka is her constant summoning of bats which lurk around the map. While weak, they can still add up to a good amount of damage should you ignore them, and can easily ruin combos if you have one on while comboing her, or if you run into Sumo Anger during a combo. It is also difficult to avoid Sumo Anger, because Speka tends to stick around when after casting it. For this reason, it is imperative to constantly adjust your combos such that you are able to minimize forward movement towards a bat, and time your combo set-ups so that Anger is on cooldown while you begin your offensive. If you have high enough Damage Reduction, however, it is possible to use Speka's bats as a tool for regenerating mana - they do minimal damage, while giving you MP per tick, which can be helpful in negating the mana she absorbs from you. Also, if you get caught in Plasma Cutter while in the range of the 3 plasma rays at the same time, MP break in the same moment, as it's damage will certainly leave you with low health, in rare cases when it does not kill you.
The other annoying thing about Speka is her constant summoning of bats which lurk around the map. While weak, they can still add up to a good amount of damage should you ignore them, and can easily ruin combos if you have one on while comboing her, or if you run into Sumo Anger during a combo. It is also difficult to avoid Sumo Anger, because Speka tends to stick around when after casting it. For this reason, it is imperative to constantly adjust your combos such that you are able to minimize forward movement towards a bat, and time your combo set-ups so that Anger is on cooldown while you begin your offensive. If you have high enough Damage Reduction, however, it is possible to use Speka's bats as a tool for regenerating mana - they do minimal damage, while giving you MP per tick, which can be helpful in negating the mana she absorbs from you.


Generally speaking, Speka is best dealt with using combos, not special actives. Her Mana Shield - combined with her Mana Intake - make special actives very prohibitive, but her AI lends herself to predictability that can be abused to combo.  
Generally speaking, Speka is best dealt with using combos, not special actives. Her Mana Shield - combined with her Mana Intake - make special actives very prohibitive, but her AI lends herself to predictability that can be abused to combo.  
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== Gameplay ==
== Gameplay ==
<center>{{#ev:youtube|FU7LkEb-hw4}}</center>
<center>{{#ev:youtube|FU7LkEb-hw4}}</center>
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