Taser Pilum: Difference between revisions

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*Activation time of this skill is very close to [[Spit Fire - Flush]]'s, but a little slower.
*Activation time of this skill is very close to [[Spit Fire - Flush]]'s, but a little slower.
*'''Taser Pilum''' and [[Mega Electron Ball]] may be charged simultaneously, but cannot be fired simultaneously.
*'''Taser Pilum''' and [[Mega Electron Ball]] may be charged simultaneously, but cannot be fired simultaneously.
*This skill can be useful against targets with super armor. Some skills such as [[Leap]], [[Leap Attack]], [[Rolling Smash]], [[Windmill]], [[Burning Rush]] or [[Void Field]] will halt midway if hit by '''Taser Pilum''' successfully.
*This skill can be useful against targets with super armor. Skills such as [[Leap]], [[Leap Attack]], [[Rolling Smash]], [[Windmill]], [[Burning Rush]] or [[Void Field]] will halt midway if hit by '''Taser Pilum''' successfully.
*'''Taser Pilum''' is ineffective against a [[Diabolic Esper]]'s [[Mind Control]] passive or a [[Weapon Taker]]'s [[Mercenary Behavior]] passive due to reduction in stun duration.
*'''Taser Pilum''' is ineffective against a [[Diabolic Esper]]'s [[Mind Control]] passive or a [[Weapon Taker]]'s [[Mercenary Behavior]] passive due to reduction in stun duration.
*'''Taser Pilum''''s range is increased when passing through a force field. This is likely caused by the force field resetting the range of '''Taser Pilum'''.
*'''Taser Pilum''''s range is increased when passing through a force field. This is likely the force field causing a reset on range.
*'''Taser Pilum''''s base uncharged damage is 15% more than stated. Multiply the base value by 1.15. [PvE Tested]
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