El Crystal Spectrum: Difference between revisions

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== Description<br>  ==
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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== Prerequisites  ==


{{PreStart}}
== Requirements  ==
{{PreRow|Class=Code Electra|Master=5|SP=40|Skill=-|Req=-}}
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{PreEnd}}
|-
<br>
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Class'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''SP Requirement'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Skill Requirement'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Skill Requirement For'''
|-
| [[Code Electra]]
| <center>Lv5</center>
| <center>40 SP</center>
| <center>[[Skill Quest]]</center>
| <center>[[Spectrum Dynamics]]</center>
|}
 


== Amplify Mode ==
== Amplify Mode ==
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
! align="center" style="border-style: solid; border-width: 1px; background-color:" scope="col" | Skill Level  
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Skill Level  
! align="center" style="border-style: solid; border-width: 1px; background-color:" scope="col" | Duration
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beam Diameter Increase
! align="center" style="border-style: solid; border-width: 1px; background-color:" scope="col" | Beam Diameter Increase
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Electron-ball Size Increase
! align="center" style="border-style: solid; border-width: 1px; background-color:" scope="col" | Electron-ball Size Increase
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beam/Electron-ball Damage Increase
! align="center" style="border-style: solid; border-width: 1px; background-color:" scope="col" | Beam/Electron-ball Damage Increase
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Duration
! align="center" style="border-style: solid; border-width: 1px; background-color:" scope="col" | Cooldown
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | MP Usage
! align="center" style="border-style: solid; border-width: 1px; background-color:" scope="col" | MP Consumption
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Cooldown
 
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 1  
| align="center" style="border-style: solid; border-width: 1px;" | 1  
| align="center" style="border-style: solid; border-width: 1px;" | 13s
| rowspan="6" align="center" style="border-style: solid; border-width: 1px;" | 50%
| rowspan="6" align="center" style="border-style: solid; border-width: 1px;" | 50%
| rowspan="6" align="center" style="border-style: solid; border-width: 1px;" | 30%
| rowspan="6" align="center" style="border-style: solid; border-width: 1px;" | 30%
| rowspan="6" align="center" style="border-style: solid; border-width: 1px;" | 20%
| rowspan="6" align="center" style="border-style: solid; border-width: 1px;" | 20%
| rowspan="6" align="center" style="border-style: solid; border-width: 1px;" | 30s
| align="center" style="border-style: solid; border-width: 1px;" | 13s
| rowspan="6" align="center" style="border-style: solid; border-width: 1px;" | 30MP
| rowspan="6" align="center" style="border-style: solid; border-width: 1px;" | 30 MP
| rowspan="6" align="center" style="border-style: solid; border-width: 1px;" | 30 Seconds
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 2
| align="center" style="border-style: solid; border-width: 1px;" | 2
| align="center" style="border-style: solid; border-width: 1px;" | 16s
| align="center" style="border-style: solid; border-width: 1px;" | 16 Seconds
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 3
| align="center" style="border-style: solid; border-width: 1px;" | 3
| align="center" style="border-style: solid; border-width: 1px;" | 19s
| align="center" style="border-style: solid; border-width: 1px;" | 19 Seconds
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 4
| align="center" style="border-style: solid; border-width: 1px;" | 4
| align="center" style="border-style: solid; border-width: 1px;" | 22s
| align="center" style="border-style: solid; border-width: 1px;" | 22 Seconds
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 5(M)
| align="center" style="border-style: solid; border-width: 1px;" | 5(M)
| align="center" style="border-style: solid; border-width: 1px;" | 25s
| align="center" style="border-style: solid; border-width: 1px;" | 25 Seconds
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 6
| align="center" style="border-style: solid; border-width: 1px;" | 6
| align="center" style="border-style: solid; border-width: 1px;" | 26s
| align="center" style="border-style: solid; border-width: 1px;" | 26 Seconds
|}
|}


== Spectrum Mode ==
== Spectrum Mode ==
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| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' In this mode, all skills and combos will generate a force field which will multiply the beams and electrons, at the expense of decreasing beam/ball size and damage. '''All combos and skills may be directed at different angles by holding up or down whilst performing the combo or using a skill (while eve calls out the skill name).
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' In this mode, all skills and combos will generate a force field which will multiply the beams and electrons, at the expense of decreasing beam/ball size and damage. '''All combos and skills may be directed at different angles by holding up or down whilst performing the combo or using a skill (while eve calls out the skill name).
|}
|}


=== Skill Information ===
=== Skill Information ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
! align="center" style="border-style: solid; border-width: 1px; background-color:" scope="col" | Skill Level  
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Skill Level<br>[[Spectrum Dynamics]]
! align="center" style="border-style: solid; border-width: 1px; background-color:" scope="col" | Beam/Electronball Multiplication
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beam/Electronball Multiplication
! align="center" style="border-style: solid; border-width: 1px; background-color:" scope="col" | Duration
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beam Diameter Decrease
! align="center" style="border-style: solid; border-width: 1px; background-color:" scope="col" | Beam Diameter Decrease
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Electron-ball Size Decrease
! align="center" style="border-style: solid; border-width: 1px; background-color:" scope="col" | Electron-ball Size Decrease
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beam/Electron-ball Damage Decrease
! align="center" style="border-style: solid; border-width: 1px; background-color:" scope="col" | Beam/Electron-ball Damage Decrease
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Hit- MP recovery decrease
! align="center" style="border-style: solid; border-width: 1px; background-color:" scope="col" | Hit- MP recovery decrease
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Duration
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 5
| align="center" style="border-style: solid; border-width: 1px;" | 5
| align="center" style="border-style: solid; border-width: 1px;" | 3
| align="center" style="border-style: solid; border-width: 1px;" | 3
| align="center" style="border-style: solid; border-width: 1px;" | 25s
| align="center" style="border-style: solid; border-width: 1px;" | 20%
| align="center" style="border-style: solid; border-width: 1px;" | 20%
| align="center" style="border-style: solid; border-width: 1px;" | 20%
| align="center" style="border-style: solid; border-width: 1px;" | 20%
| align="center" style="border-style: solid; border-width: 1px;" | 55%
| align="center" style="border-style: solid; border-width: 1px;" | 55%
| align="center" style="border-style: solid; border-width: 1px;" | 55%
| align="center" style="border-style: solid; border-width: 1px;" | 55%
| align="center" style="border-style: solid; border-width: 1px;" | 25 Seconds
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'''Description:''' Duration increased by 3 seconds.
'''Description:''' Duration increased by 3 seconds.
*MP Consumed decrease by 10.  
*MP Consumed decrease by 10.  


== Tips and Details ==
== Tips and Details ==
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