Taser Pilum: Difference between revisions

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*This skill can be useful against targets with super armor. Skills such as [[Leap]], [[Leap Attack]], [[Rolling Smash]], [[Windmill]], [[Burning Rush]] or [[Void Field]] will halt midway if hit by '''Taser Pilum''' successfully.
*This skill can be useful against targets with super armor. Skills such as [[Leap]], [[Leap Attack]], [[Rolling Smash]], [[Windmill]], [[Burning Rush]] or [[Void Field]] will halt midway if hit by '''Taser Pilum''' successfully.
*'''Taser Pilum''' is ineffective against a [[Diabolic Esper]]'s [[Mind Control]] passive or a [[Weapon Taker]]'s [[Mercenary Behavior]] passive due to reduction in stun duration.
*'''Taser Pilum''' is ineffective against a [[Diabolic Esper]]'s [[Mind Control]] passive or a [[Weapon Taker]]'s [[Mercenary Behavior]] passive due to reduction in stun duration.
*'''Taser Pilum''''s range is increased when passing through a force field. This is likely the force field causing a reset on range.
*'''Taser Pilum''''s range is increased and hit counts are reset when passing through a force field. This is the force field causing a reset.
*'''Taser Pilum''''s base uncharged damage is 15% more than stated. Multiply the base value by 1.15. [PvE Tested]
*'''Taser Pilum''''s base uncharged damage is 15% more than stated. Multiply the base value by 1.15. [PvE Tested]
*'''Taser Pilum''' will not penetrate its max penetration count if fired at point blank with no force field active.
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