Giga Stream: Difference between revisions

2,167 bytes added ,  26 May 2012
→‎Skill Information: how does the diameter/damage increase? (never played cel lol)
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== Skill Information ==
== Skill Information ==
{{VersionTabs
|NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{{!}} '''Beam(Magical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{{!}} '''Diameter<br>Increase'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{{!}} '''Damage<br>Increase'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{{!}} '''Range'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="3" {{{!}} '''Max Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{{!}} '''Cooldown'''
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Awaken'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Amplify'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Spectrum'''
{{!}}-
{{!}} 1
{{!}} align="center" {{!}} 120%
{{!}} align="center" {{!}} 185%
{{!}} align="center" rowspan="6" {{!}} 400%
{{!}} align="center" rowspan="6" {{!}} 100%
{{!}} align="center" rowspan="6" {{!}} 3000
{{!}} align="center" colspan="2" rowspan="6" {{!}} 10
{{!}} align="center" rowspan="6" {{!}} 30
{{!}} align="center" rowspan="6" {{!}} 300MP
{{!}} rowspan="6" {{!}} 30 Seconds
{{!}}-
{{!}} 2
{{!}} align="center" {{!}} 144%
{{!}} align="center" {{!}} 222%
{{!}}-
{{!}} 3
{{!}} align="center" {{!}} 169%
{{!}} align="center" {{!}} 259%
{{!}}-
{{!}} 4
{{!}} align="center" {{!}} 193%
{{!}} align="center" {{!}} 296%
{{!}}-
{{!}} 5 (M)
{{!}} align="center" {{!}} 229%
{{!}} align="center" {{!}} 359%
{{!}}-
{{!}} 6
{{!}} align="center" {{!}} 265%
{{!}} align="center" {{!}} 407%
{{!}}}


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|KR=
|-
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" rowspan="2" | Skill Level  
{{!}}-
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" colspan="2" | Magic Damage
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Skill Level'''
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" rowspan="2" | Max Hits
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{{!}} '''KAMEHAMEHA'''
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" rowspan="2" | Range
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{{!}} '''Diameter<br>Increase'''
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" rowspan="2" | Beam Diameter Increase
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{{!}} '''Damage<br>Increase'''
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" rowspan="2" | Damage Increase
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{{!}} '''Range'''
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" rowspan="2" | MP Usage
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="3" {{{!}} '''Max Hits'''
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" rowspan="2" | Cooldown
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{{!}} '''MP Usage'''
|-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{{!}} '''Cooldown'''
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" | Normal
{{!}}-
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" | Awakened
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Normal'''
|-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Awaken'''
| align="center" style="border-style: solid; border-width: 1px;" | 1
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Normal'''
| align="center" style="border-style: solid; border-width: 1px;" |
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Amplify'''
| align="center" style="border-style: solid; border-width: 1px;" |
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Spectrum'''
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | Normal/Amplify Mode - 10 hits<br>Spectrum Mode - 30 hits
{{!}}-
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 3000
{{!}} 1
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 400%
{{!}} align="center" {{!}} %
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 100%
{{!}} align="center" {{!}} %
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 300 MP
{{!}} align="center" rowspan="5" {{!}} 400%
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 30 Seconds
{{!}} align="center" rowspan="5" {{!}} 100%
 
{{!}} align="center" rowspan="5" {{!}} 3000
|-
{{!}} align="center" colspan="2" rowspan="5" {{!}} 10
| align="center" style="border-style: solid; border-width: 1px;" | 2
{{!}} align="center" rowspan="5" {{!}} 30
| align="center" style="border-style: solid; border-width: 1px;" |
{{!}} align="center" rowspan="5" {{!}} 300MP
| align="center" style="border-style: solid; border-width: 1px;" |
{{!}} rowspan="5" {{!}} 30 Seconds
|-
{{!}}-
| align="center" style="border-style: solid; border-width: 1px;" | 3
{{!}} 2
| align="center" style="border-style: solid; border-width: 1px;" |
{{!}} align="center" {{!}} %
| align="center" style="border-style: solid; border-width: 1px;" |
{{!}} align="center" {{!}} %
|-
{{!}}-
| align="center" style="border-style: solid; border-width: 1px;" | 4
{{!}} 3
| align="center" style="border-style: solid; border-width: 1px;" |
{{!}} align="center" {{!}} %
| align="center" style="border-style: solid; border-width: 1px;" |
{{!}} align="center" {{!}} %
|-
{{!}}-
| align="center" style="border-style: solid; border-width: 1px;" | 5(M)
{{!}} 4
| align="center" style="border-style: solid; border-width: 1px;" | 190%
{{!}} align="center" {{!}} %
| align="center" style="border-style: solid; border-width: 1px;" | 292%
{{!}} align="center" {{!}} %
|}
{{!}}-
{{!}} 5 (M)
{{!}} align="center" {{!}} 190%
{{!}} align="center" {{!}} 292%
{{!}}}
}}


== Tips and Details ==
== Tips and Details ==
Anonymous user