Thousand Star: Difference between revisions

→‎Tips and Details: Items activate the gear.
(→‎Tips and Details: Items activate the gear.)
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== Tips and Details ==
== Tips and Details ==
*There is a long skill delay when summoned and nearby enemies will be stunned.
*There is a long skill delay when '''Thousand Star''' is summoned and nearby enemies will receive hitstun.
*Whenever Eve lands a hit the gear fires a shock ball at the target.
*Whenever Eve lands a hit the gear fires a shock ball at the nearest enemy target.
*Shock balls will home in on what is considered the 'center' of the target's hitbox.
**However there is a very short cooldown period between each shot where additional hits made during that period will not trigger the launch of additional shock balls.
**However there is a very short cooldown period between each shot where additional hits made during that period will not trigger the launch of additional shock balls.
*Shock balls cannot trigger elemental enchantments, they can no longer trigger most 'on hit' effect activations anymore either.
*Shock balls cannot trigger elemental enchantments, they can no longer trigger most 'on hit' effect activation anymore either.
*This skill is affected by [[El Crystal Spectrum]]. When used in Amplify Mode, the shock balls released will be larger and stronger, and when in Spectrum Mode, it will release 3 smaller shock balls. Shock balls cannot be further amplified or multiplied by passing through a force field generated by a skill (e.g. [[Sweep Rolling - Over Charge]]).
*This skill is affected by [[El Crystal Spectrum]]. When used in Amplify Mode, the shock balls released will be larger and stronger; when used in Spectrum Mode, it will release 3 smaller shock balls; and when used in Induction Mode, it will release smaller shock balls that will pierce to hit twice. Shock balls cannot be further amplified or multiplied by passing through a force field generated by a skill.
*Pressing the skill key again while the gear is active will trigger a '''''mass release''''': however, only half of the remaining shock balls will be fired (e.g. summoning the gear with 100 shock balls and instantly releasing will only fire 50). Do note, however, that the in-game description states the mass release doubles the damage for each shock ball, despite halving the amount.
*Pressing the skill key again while the gear is active will trigger a '''Mass Release'''; however, only half of the remaining shock balls will be fired (Ex. summoning the gear with 100 shock balls and instantly releasing will only fire 50). Do note that '''Mass Release''' doubles the damage for each shock ball.
**The mass release is only possible if a target is selected by hitting them after the gear is summoned.
**The '''Mass Release''' is only possible if a target is selected by hitting them after the gear is summoned.
**The gear will not function if a mass release is attempted without selecting a target.
**The target lock will be lost if the enemy moves beyond a certain distance. (Roughly out of sight range)
**The target lock will be lost if the enemy moves beyond a certain distance away. (Roughly out of sight range)
***Maintaining lock on certain enemies with collision boxes that are significantly larger than their hitbox such as [[7-5|Magmanta]] is more difficult due to the collision box increasing the distance between Eve and the targeted hitbox.
**Mass release shock balls will home in on what is considered the 'center' of the target's hitbox.
***In some cases such as [[7-6|Avalanche]] when he is hovering the 'center' can be empty air causing all the shock balls to expire harmlessly in the air.
***The shockballs can also hit enemies that are off the map (Crow Rider when he summons prototypes) as long as their hitbox is still there.
***When used against Dark Nephilim in [[6-6]](boss), the shockballs will also home in towards its body instead of its head, causing almost half of them to fly away and expire afterward.
**When [[El Crystal Spectrum]] is activated, '''Amplify Mode''' affects to shock ball of Mass Release, even when you're using Spectrum, Induction, or Fusion mode.
**When [[El Crystal Spectrum]] is activated, '''Amplify Mode''' affects to shock ball of Mass Release, even when you're using Spectrum, Induction, or Fusion mode.
**After mass release there will be a minimum period of 5 seconds where the skill is in cooldown even if over 30 seconds have already elapsed since the initial activation.
**After mass release, there will be a minimum period of 5 seconds where the skill is on cooldown even if over 30 seconds have already elapsed since the initial activation.
**When in a party Mass Release may sometimes fail to release on the host client resulting in no damage done and the attack being wasted.
**When in a party, '''Mass Release''' may sometimes fail to release on the host client resulting in no damage done and the attack being wasted.
**Maintaining lock on certain enemies with collision boxes that are significantly larger than their hitbox such as [[7-5|Magmanta]] is more difficult due to the collision box increasing the distance between Eve and the targeted hitbox.
*In some cases such as [[7-6|Avalanche]] when he is hovering the 'center' can be empty air causing all the shock balls to expire harmlessly in the air.
*The shock balls can also hit enemies that are off the map (Crow Rider when he summons prototypes) as long as their hitbox is still there.
*When used against Dark Nephilim in [[6-6]](boss), the shock balls will also home in towards its body instead of its head, causing almost half of them to fly away and expire afterward.
*The gear will fire shock balls when an enemy is hit by items picked up by the player with the gear. Example items which activate the gear are Raul's Fury, Dryad's Fury, Oryed's Fury.
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*The gear glows White, Red, Blue, and Green in Normal Mode, Amplify Mode, Spectrum Mode, Induction Mode respectively.
*The gear glows White, Red, Blue, and Green in Normal Mode, Amplify Mode, Spectrum Mode, Induction Mode respectively.
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