Core Release: Difference between revisions
→Feature Information: Actual values. Discovery of mechanics say that the gains are linear.
(→Tips and Details: Mechanics of core.) |
(→Feature Information: Actual values. Discovery of mechanics say that the gains are linear.) |
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! Laser !! Splash (Powerful) !! Laser !! Splash (Powerful) | ! Laser !! Splash (Powerful) !! Laser !! Splash (Powerful) | ||
|- | |- | ||
| align=left | 1 || 66% || 72% || rowspan=3 | 5 || rowspan=3 | 5 || rowspan=3 | 75% || 2% || | | align=left | 1 || 66% || 72% || rowspan=3 | 5 || rowspan=3 | 5 || rowspan=3 | 75% || 2% || 30 MP | ||
|- | |- | ||
| align=left | 2 || 132% || 72% || 3% || 60 MP | | align=left | 2 || 132% || 72% || 3% || 60 MP | ||
|- | |- | ||
| align=left | 3 || 198% || 72% || 5% || | | align=left | 3 || 198% || 72% || 5% || 90 MP | ||
|} | |} | ||
* HP Recovery data needs to be further checked. | * HP Recovery data needs to be further checked. | ||
*Extra hits between each core level will contribute to an increase to | *Extra hits between each core level will contribute to an increase to MP recovery values on top of each core level's value. Core is maxed at level 3 core plus two hits. | ||
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