Harsh Chaser: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*Its range is affected by its level; going from relatively short ranged to being able to hit a target almost as far as you can see on your screen.
*Its range is affected by its level; going from relatively short ranged to being able to hit a target almost as far as you can see on your screen.
*Does not pull super armored or stationary enemies.
*This skill will not pull Super Armored or stationary enemies.
*Very useful for combos as it can be used at point-blank, to catch after a combo/skill that knocks the opponent away, or catch a far-off opponent.
*This is very useful for combos as it can be used at point-blank, to catch after a combo/skill that knocks the opponent away, or catch a far-off opponent.
*Sometimes in PvP, the pull effect of this skill will push the opponent away from you instead of towards you. If a character like [[Chung]], [[Rena]], or [[Aisha]] does their >>X move into the chaser they will be pulled into the opposite direction.
*Sometimes in PvP, the pull effect of this skill will push the opponent away from you instead of towards you. If a character like [[Chung]], [[Rena]], or [[Aisha]] perform their >>X move into the Chaser, they will be pulled into the opposite direction.
*Does not register on your opponent if there is frame lag on their screen, even if the hit registered on your screen, similar to [[Queen's Throne]]'s glitch.
*It will not register on your opponent if there is frame lag on their screen, even if the hit registered on your screen, similar to [[Queen's Throne]]'s glitch.
**If lag delays the pull effect and you immediately do an X combo, you can go right through your opponent.
**If lag delays the pull effect and you immediately do an X combo, you can go right through your opponent.
* When activating the skill, you need to >> to prevent the enemy from escaping. The reason for this is because the enemy has time to get out of the skill as soon as he is pulled towards you.
* When activating the skill, you need to dash forward to prevent the enemy from escaping. The reason for this is because the enemy has time to get out of the skill as soon as they are pulled towards you.
*If the opponent is killed by this skill, their body will be pulled through you. This can be useful to pull enemies with an attack that happens during their death animation to a safe location, such as [[Velder|Kenaz]].
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