Junk Break: Difference between revisions

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*Junk Break can be regarded as a desperation skill - having a quick output to finish the enemy off or unparalleled DPS against mobs where Explosion Impact fails.
*Junk Break can be regarded as a desperation skill - having a quick output to finish the enemy off or unparalleled DPS against mobs where Explosion Impact fails.
*In PVP, Junk Break will eat away at an enemy's health as it cannot be escaped from (only mana broken) once you are caught in it. However, the move costs a ton of MP and has low range, making it one of the more extremely risky moves.
*In PVP, Junk Break will eat away at an enemy's health as it cannot be escaped from (only mana broken) once you are caught in it. However, the move costs a ton of MP and has low range, making it one of the more extremely risky moves.
*Junk Break is unique in that it is a standalone animation - if Eve is pushed back (such as by the suction of Coral Sea Serpent's Frost Breath) the drill will still remain at its position, making it an anti-situational finisher. This is also applies when Eve is moving with high speed and using the skills when she is not fully stop, the drills positions may vary (such as if Eve fall down a platform while casting, the drills appear with a more vertical formation).
*Junk Break is unique in that it is a standalone animation - if Eve is pushed back (such as by the suction of Coral Sea Serpent's Frost Breath) the drill will still remain at its position, making it an anti-situational finisher. This is also applies when Eve is moving with high speed and using the skills when she has not fully stop, the drill's position may vary (such as if Eve fall down a platform while casting, the drills appear with a more vertical formation).
*There is a second fatigue state after the drill animation ends, leaving Eve vulnerable to any attacks.
*There is a second fatigue state after the drill animation ends, leaving Eve vulnerable to any attacks.
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