Evan0225

Joined 1 September 2014
no edit summary
No edit summary
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== All About Who? ==
== All About Who? ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#FEB6FF;"
|- style="background:{{ColorSel|CharLight|Eve}}"
! IGN !! Class !! Level !! Guild !! Status !! Title
! IGN !! Class !! Level !! Guild !! Status !! Title
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|-
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| '''HopStepSpin''' || [[Image:CMNEW.png]] || 70 || ? || Alternate || ?
| '''HopStepSpin''' || [[Image:CMNEW.png]] || 70 || ? || Alternate || ?
|-
|-
| '''StepInfinite''' || [[Image:CNNEW.png]] || 61 || ? || Alternate || [[Image:Title_220_English]]
| '''StepInfinite''' || [[Image:CNNEW.png]] || 61 || Raiju || Alternate || [[Image:Title_220_English.png]]
|-
|}
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== Bugs, Glitches, Etc. ==
== Bugs, Glitches, Etc. ==
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*[08/04/15] Permanent fusion mode still exists. It is almost impossible to cause this by force.
*[08/04/15] Permanent fusion mode still exists. It is almost impossible to cause this by force.
*[08/04/15] Taser Pilum's base uncharged damage is 15% more than stated. Multiply the base value by 1.15. [PvE Tested]
*[08/04/15] Taser Pilum's base uncharged damage is 15% more than stated. Multiply the base value by 1.15. [PvE Tested]
*[03/05/15] XXZ basic combo for [[Code:_Architecture|Code: Architecture]] has a hitbox that can change directions while Oberon is attacking.


== El Crystal Spectrum Effects ==
== El Crystal Spectrum Effects ==
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*'''Spectrum mode''' requires [[Spectrum Dynamics]] while '''Induction''' mode requires [[Ultra Optical Investigation]]. These are obtained through [[Code Electra]] and [[Code Battle Seraph]].
*'''Spectrum mode''' requires [[Spectrum Dynamics]] while '''Induction''' mode requires [[Ultra Optical Investigation]]. These are obtained through [[Code Electra]] and [[Code Battle Seraph]].
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== Queen's Core MP Regeneration Rate ==
== Queen's Core MP Regeneration Rate ==
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*I came to the conclusion that the MP gain is linear and Elwiki is partially incorrect since it didn't account for these mechanics.
*I came to the conclusion that the MP gain is linear and Elwiki is partially incorrect since it didn't account for these mechanics.
*While the core is attacking, all attacks will still contribute to the new level 1 core. The only catch is that if you have enough to generate a level 1 core but the core is still attacking and it cannot spawn, all contribution towards level 1 core is lost.
*While the core is attacking, all attacks will still contribute to the new level 1 core. The only catch is that if you have enough to generate a level 1 core but the core is still attacking and it cannot spawn, all contribution towards level 1 core is lost.
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== Queen's Core HP Regeneration Rate ==
== Queen's Core HP Regeneration Rate ==
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**Exact value is difficult to determine.
**Exact value is difficult to determine.
**Method: Using the percentage of Eve's [[Mana Conversion]] skill at level 2 with 12.5% HP loss per conversion to determine values.
**Method: Using the percentage of Eve's [[Mana Conversion]] skill at level 2 with 12.5% HP loss per conversion to determine values.
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== User: Evan0225 ==
== MP Regained from Multi-Hit Actives/Special Actives ==


*For MP gain per hit in skills, it seems that some skills have a base MP gain on the first target hit plus diminished MP gain for any extra targets hit if they are very close in proximity together. I am currently experimenting on this.
*For MP gain per hit in skills, it seems that some skills have a base MP gain on the first target hit plus diminished MP gain for any extra targets hit if they are very close in proximity together. I am currently experimenting on this.
**I think it may be attacks that have splash vs. attacks that have a set number hits.
**I think it may be attacks that have splash vs. attacks that have a set number hits.
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