Iron Paladin: Difference between revisions

it was removed by a admin by the name of shiza... he said that this info is not needed.
(Undo revision 28894 by Shironsaki (talk) This was on forums keep it here.)
(it was removed by a admin by the name of shiza... he said that this info is not needed.)
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*Unlike all other characters, Chung's in-game model actually changes after the 2nd job advancement, having him grow much taller then before.<br>Going from even smaller then [[Aisha]] to only being shorter than [[Raven]]. The same applies to [[Deadly Chaser]] as well.
*Unlike all other characters, Chung's in-game model actually changes after the 2nd job advancement, having him grow much taller then before.<br>Going from even smaller then [[Aisha]] to only being shorter than [[Raven]]. The same applies to [[Deadly Chaser]] as well.
*When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. Iron Paladin is the only [[Chung]] class to have different portraits for his normal and Berserk Mode interface.
*When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. Iron Paladin is the only [[Chung]] class to have different portraits for his normal and Berserk Mode interface.
*Chung is known to be Tri-Orientation according to the community, when he is stated to be male. Tho this path seems to be more feminine, being also known as the Female Path.
*Iron Paladin's appearance is most likely based off of European medieval knights, explaining the long hair and heels.
*Iron Paladin's appearance is most likely based off of European medieval knights, explaining the long hair and heels.


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