Over Taker: Difference between revisions

172 bytes removed ,  13 May 2015
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| [[Image:OTCombo1.png]]  
| [[Image:OTCombo1.png]]  
| '''Triple Punch'''
| '''Nasod Punch Combo'''
Nasod Arm combo that involves punching the enemy up to five times. Hitting the X key less than 5 five times will result in in the combo being cut short, and the final punch being delivered sooner.
After doing the standard XX combo, follow up by doing punches up to five times. Hitting the X key less than 5 five times will result in in the combo being cut short, and the final punch being delivered sooner.
*''Post KR 5/29 patch:''
*''Post KR 5/29 patch:''
New animation, changed to multi hit command.
**New animation, changed to multi hit command.  
'''[[http://www.youtube.com/watch?v=IZcOJltyEkQ| Video]]'''
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{{CX}} 200% Phy. Damage <br>
{{CX}} 200% Phy. Damage <br>
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| [[Image:OTCombo2.png]]
| [[Image:OTCombo2.png]]
| '''Nasod Spikes'''
| '''Nasod Spikes'''
Raven summons three metal spikes from the ground, launching the opponent into the air.
Summons three metal spikes from the ground, launching the enemy into the air.
*''Post KR 5/29 patch:''
*''Post KR 5/29 patch:''
 
**Number of spikes increased to 3.
Spikes can be summoned at anytime in the Triple Punch combo.
**Spikes can be summoned at anytime in the Triple Punch combo.
 
<br>Oddly, if spikes are summoned before the Triple Punch combo they will cost 4MP. (After or during Triple Punch spikes will not cost MP)
Oddly, if spikes are summoned before the Triple Punch combo they will cost 4MP.
(After or during Triple Punch spikes will not cost MP)
 
Number of spikes increased to 3.
 
'''[[http://www.youtube.com/watch?v=IZcOJltyEkQ| Video]]'''
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{{CX}} 200% Phy. Damage <br>
{{CX}} 200% Phy. Damage <br>
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| [[Image:OTCombo3.png]]  
| [[Image:OTCombo3.png]]  
| '''Meteor Punch'''
| '''Meteor Punch'''
While in the air; Ravens dives down, slams the enemy into the ground, then pushes enemies back with several Nasod spikes. Second hit stuns long enough to combo.
While in the air; dives down to slams the enemy into the ground and pushes them back with several Nasod spikes. Second hit stuns long enough to combo.
*''Post KR 5/29 patch:''
*''Post KR 5/29 patch:''
Shockwave when landing the second X. Last X summons 5 Nasod spikes. No longer launches.
**Shockwave when landing the second X. Last X summons 5 Nasod spikes. No longer launches.
'''[[http://www.youtube.com/watch?v=IZcOJltyEkQ| Video]]'''
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{{CDR}}{{CU}} <br>
{{CDR}}{{CU}} <br>
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