Over Taker: Difference between revisions
→Additional Combos
Shironsaki (talk | contribs) |
Shironsaki (talk | contribs) |
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| [[Image:OTCombo1.png]] | | [[Image:OTCombo1.png]] | ||
| ''' | | '''Nasod Punch Combo''' | ||
After doing the standard XX combo, follow up by doing punches up to five times. Hitting the X key less than 5 five times will result in in the combo being cut short, and the final punch being delivered sooner. | |||
*''Post KR 5/29 patch:'' | *''Post KR 5/29 patch:'' | ||
New animation, changed to multi hit command. | **New animation, changed to multi hit command. | ||
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{{CX}} 200% Phy. Damage <br> | {{CX}} 200% Phy. Damage <br> | ||
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| [[Image:OTCombo2.png]] | | [[Image:OTCombo2.png]] | ||
| '''Nasod Spikes''' | | '''Nasod Spikes''' | ||
Summons three metal spikes from the ground, launching the enemy into the air. | |||
*''Post KR 5/29 patch:'' | *''Post KR 5/29 patch:'' | ||
**Number of spikes increased to 3. | |||
Spikes can be summoned at anytime in the Triple Punch combo. | **Spikes can be summoned at anytime in the Triple Punch combo. | ||
<br>Oddly, if spikes are summoned before the Triple Punch combo they will cost 4MP. (After or during Triple Punch spikes will not cost MP) | |||
Oddly, if spikes are summoned before the Triple Punch combo they will cost 4MP. | |||
(After or during Triple Punch spikes will not cost MP) | |||
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{{CX}} 200% Phy. Damage <br> | {{CX}} 200% Phy. Damage <br> | ||
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| [[Image:OTCombo3.png]] | | [[Image:OTCombo3.png]] | ||
| '''Meteor Punch''' | | '''Meteor Punch''' | ||
While in the air; | While in the air; dives down to slams the enemy into the ground and pushes them back with several Nasod spikes. Second hit stuns long enough to combo. | ||
*''Post KR 5/29 patch:'' | *''Post KR 5/29 patch:'' | ||
Shockwave when landing the second X. Last X summons 5 Nasod spikes. No longer launches. | **Shockwave when landing the second X. Last X summons 5 Nasod spikes. No longer launches. | ||
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{{CDR}}{{CU}} <br> | {{CDR}}{{CU}} <br> |