Magic Knight: Difference between revisions

m (Text replacement - "{{#Widget:AdsenseR}}" to "{{#Widget:AdsenseR}} ")
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| [[Image:Mk1.png]]  
| [[Image:Mk1.png]]  
| '''Knockback Slash'''  
| '''Forceful Slash'''  
An upgraded dash attack. Elsword now hits three times for his dash attack plus the final hit dealing large damage, while having heavy knockback.
 
Slash once more after slashing 2 times while running. The last swing knocks back enemies a distance.
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{{CDR}} <br>
{{CDR}} <br>
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[[Image:Mk2.png]]  
[[Image:Mk2.png]]  
| '''Fireball Dash'''  
| '''Fireball Dash'''  
Elsword does his dash attack and slides toward the opposite direction, launching out a large fireball that can pierce through enemies. Fireball can be absorbed/reflected. After advancing to [[Rune Slayer]], rune can be absorbed but not reflected.
 
Slide behind enemies after slashing twice and fires a large fireball that pierce through them once. Fireball can be absorbed/reflected. After advancing to [[Rune Slayer]], fireball will change to a Rune. Runes have unlimited amount of pierce and can be absorbed but not reflected.
*''Post KR 2/14 patch:''
*''Post KR 2/14 patch:''
**Lesser delay after shooting fireball(Rune for Rune Slayer).
**Lesser delay after shooting fireball(Rune for Rune Slayer).
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[[Image:Mk3.png]]  
[[Image:Mk3.png]]  
| '''Aerial Fireball'''  
| '''Aerial Fireball'''  
After dashing into the air, Elsword summons out a fireball that deals magical damage (doesn't knock down). Fireball can be absorbed/reflected.  
 
After swinging your sword after dashing into the air, fire a fireball that doesn't knock down. Fireball can be absorbed/reflected.  
*''Post KR 2/14 patch:''
*''Post KR 2/14 patch:''
**Removed hang time after shooting fireball.
**Removed hang time after shooting fireball.
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