High Magician: Difference between revisions
→Additional Combos
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| [[Image:hm1.png]] | | [[Image:hm1.png]] | ||
| '''Fireball Combo''' | | '''Fireball Combo''' | ||
Fires 2 fireballs that pierce through 2 targets and then fires a larger fireball backwards. Fireballs can be absorbed/reflected. | |||
|{{CX}} 130% Mag. Damage <br> | |{{CX}} 130% Mag. Damage <br> | ||
{{CX}} 130% Mag. Damage <br> | {{CX}} 130% Mag. Damage <br> | ||
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| [[Image:hm2.png]] | | [[Image:hm2.png]] | ||
| '''Surrounding Explosion''' | | '''Surrounding Explosion''' | ||
Fires two fireballs and then makes a fiery explosion that surrounds you, burning any nearby enemy and strike down causing a explosion launching any enemies caught. If attacked just before the first hit of surrounding fire, the animation will still carry on and attack the enemy, creating an opening for a combo. | |||
*High Mage's old >>^XX combo was given to her [[Aisha|Base Job]]. However, as Void Princess gets Dark Ball and Battle Magician gets Starball (during job advancement), only High Magician/Elemental Master and Dark Magician can use it. | *High Mage's old >>^XX combo was given to her [[Aisha|Base Job]]. However, as Void Princess gets Dark Ball and Battle Magician gets Starball (during job advancement), only High Magician/Elemental Master and Dark Magician can use it. | ||
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| [[Image:hm3.png]] | | [[Image:hm3.png]] | ||
| '''Fireball Dash''' | | '''Fireball Dash''' | ||
Run behind the opponent and launches out two fireballs that burn them. Fireballs can be absorbed/reflected. | |||
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{{CDR}} <br> | {{CDR}} <br> | ||
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| [[Image:HMCombo4.jpg]] | | [[Image:HMCombo4.jpg]] | ||
| '''Melee Fireball''' | | '''Melee Fireball''' | ||
Does two smacks with your staff and ends the combo with two fireball attacks. Fireballs can be absorbed/reflected. Do note that the last fireball cannot be charged like the standard XXXX combo. Fireballs can be absorbed/reflected. | |||
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{{CZ}} 90% Phy. Damage <br> | {{CZ}} 90% Phy. Damage <br> |