Void Princess: Difference between revisions
→Additional Combos
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| [[Image:VPCombo1n.png]] | | [[Image:VPCombo1n.png]] | ||
| '''Hammer | | '''Angkor Hammer''' | ||
While | While doing all original {{CZ}} combos, staff will be changed to the Angkor hammer. After doing 2 smacks with it, smash down followed by spinning around in the air to continuously hit the enemies and ends by launching them away. This combo can also be looped by repeating doing ZZ→Z(pause). The smash has a long hit stun, but knocks down your targets much quicker. The final hit of this attack can be completely missed, leaving the user open to attack as the preceding hits have light hit stun. | ||
*26 | *''Post KR 06/26/2014: | ||
**Changed to Physical Damage. Damage percentage doubled. Revamped part where Spinning Attack lifted too much that it couldn't get the full hits in. | |||
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{{CZ}} 90% Phy. Damage <br> | {{CZ}} 90% Phy. Damage <br> | ||
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| [[Image:VPCombo2n.png]] | | [[Image:VPCombo2n.png]] | ||
| ''' | | '''Void Ball''' | ||
Instead of | Places the original {{CDR}}{{CU}}{{CX}} combo. Instead of firing a 2 fireball, now fires a single void ball which expands when hitting an enemy. Combo can be chained up to three times. Void balls can be reflected/absorbed. | ||
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{{CDR}}{{CU}} | {{CDR}}{{CU}} |