Tactical Field - Raid: Difference between revisions
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*The original skill, [[Tactical Field]], recovered MP and provided super armor (like [[Tactical Field - Endurance]]), but did not increase attack. | *The original skill, [[Tactical Field]], recovered MP and provided super armor (like [[Tactical Field - Endurance]]), but did not increase attack. | ||
*This skill was probably meant to have Tactical Field - Endurance's icon since the skill preview image shows Chung with super armor, which is given by Endurance. The red symbol is another indicator. | *This skill was probably meant to have Tactical Field - Endurance's icon since the skill preview image shows Chung with super armor, which is given by Endurance. The red symbol is another indicator. | ||
**In the same skill Tooltip image, Chung is shown with a lifted fist motion, which is not provided by either of the Tactical Fields. | |||
*The 05/15/2014 KR update was intended to make it impossible for "recover MP when attacked" effects (e.g., [[TypeB|Alterasia Type-B]] 4-set) to activate while inside this skill, but they still occur. | *The 05/15/2014 KR update was intended to make it impossible for "recover MP when attacked" effects (e.g., [[TypeB|Alterasia Type-B]] 4-set) to activate while inside this skill, but they still occur. | ||
**Ironically, after this update, both Tactical Fields hit the user 19 times instead of 5, so these effects activate more often than before. | **Ironically, after this update, both Tactical Fields hit the user 19 times instead of 5, so these effects activate more often than before. |