Fatality: Difference between revisions

3,826 bytes added ,  30 July 2012
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| style="border-style: solid; border-width: 0px;" | [[Image:Fatality.png]]  
| style="border-style: solid; border-width: 0px;" | [[Image:Fatality.png]]  
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Rena excutes a slash that has varied physical damage. The damage output is either ''Critical, Normal, Weak, or Failure.''
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Rena excutes a slash that has varied physical damage. The damage output is either ''Critical, Normal, Weak, or Failure.''
|}<br>
|}
 


== Prerequisites ==
==  Requirements ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Skill Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Quest Requirement'''</center>
|-
|-
| [[Trapping Ranger]]
| [[Trapping Ranger]]
| <center>Lv5</center>
| <center>Lv5</center>
| <center>60SP, [[Skill Quest]]</center>
| <center>60 SP</center>
| <center>[[Skill Quest]]</center>
|}
|}


<br>


== Skill Information  ==
== Skill Information  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{VersionTabs
|-
|NA=
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Skill Level'''  
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Critical Damage * <br> (Physical)'''
{{!}}-
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Normal Damage <br> (Physical)'''  
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Skill Level'''</center>
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Weak Damage <br> (Physical)'''  
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Critical Damage * <br> (Physical)'''</center>
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Failure Damage'''  
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Normal Damage <br> (Physical)'''</center>
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''MP'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Weak Damage <br> (Physical)'''</center>
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Cooldown'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Failure Damage'''</center>
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''MP Usage'''</center>
| align="center" style="border-style: solid; border-width: 1px;" | 1  
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Cooldown'''</center>
| align="center" style="border-style: solid; border-width: 1px;" | 3277%
{{!}}-
| align="center" style="border-style: solid; border-width: 1px;" | 1490%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
| align="center" style="border-style: solid; border-width: 1px;" | 894%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3277%
| align="center" rowspan="5" style="border-style: solid; border-width: 1px;" | 1 Damage
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1490%
| align="center" rowspan="5" style="border-style: solid; border-width: 1px;" | 200MP
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 894%
| align="center" rowspan="5" style="border-style: solid; border-width: 1px;" | 10 Seconds
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 1 Damage
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 200MP
| align="center" style="border-style: solid; border-width: 1px;" | 2  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 10 Seconds
| align="center" style="border-style: solid; border-width: 1px;" | 3933%
{{!}}-
| align="center" style="border-style: solid; border-width: 1px;" | 1788%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
| align="center" style="border-style: solid; border-width: 1px;" | 1073%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3933%
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1788%
| align="center" style="border-style: solid; border-width: 1px;" | 3  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1073%
| align="center" style="border-style: solid; border-width: 1px;" | 4588%
{{!}}-
| align="center" style="border-style: solid; border-width: 1px;" | 2085%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
| align="center" style="border-style: solid; border-width: 1px;" | 1251%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4588%
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2085%
| align="center" style="border-style: solid; border-width: 1px;" | 4  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1251%
| align="center" style="border-style: solid; border-width: 1px;" | 5243%
{{!}}-
| align="center" style="border-style: solid; border-width: 1px;" | 2383%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
| align="center" style="border-style: solid; border-width: 1px;" | 1430%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5243%
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2383%
| align="center" style="border-style: solid; border-width: 1px;" | 5 (M)
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1430%
| align="center" style="border-style: solid; border-width: 1px;" | 6227%
{{!}}-
| align="center" style="border-style: solid; border-width: 1px;" | 2830%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
| align="center" style="border-style: solid; border-width: 1px;" | 1698%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6227%
|}
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2830%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1698%
{{!}}}
 
|KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Skill Level'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Critical Damage * <br> (Physical)'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Normal Damage <br> (Physical)'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Weak Damage <br> (Physical)'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Failure Damage'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''MP Usage'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Cooldown'''</center>
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} ??%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} ??%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} ??%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 1 Damage
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 200MP
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 10 Seconds
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} ??%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} ??%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} ??%
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} ??%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} ??%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} ??%
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} ??%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} ??%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} ??%
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6560%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3280%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1968%
{{!}}}
}}


<br>


== Tips and Details ==
== Tips and Details ==
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* Not to be mistaken with a Critical Hit.  
* Not to be mistaken with a Critical Hit.  
** The name of this damage tier is merely a title; the damage is still subject to critical hit probability.
** The name of this damage tier is merely a title; the damage is still subject to critical hit probability.


== Trivia ==
== Trivia ==
*Fatality has the fastest activation speed of any other 200 mp lock skill with almost no delay!
*Fatality has the fastest activation speed of any other 200 mp lock skill with almost no delay!
*Fatality is the first skill in the game to introduce a lottery system to decide the damage of the skill.
*There was a voice dubbing for this skill, although they changed the yelling,"Fatality!" to just a yell.


*Fatality is the first skill in the game to introduce a lottery system to decide the damage of the skill.


*There was a voice dubbing for this skill, although they changed the yelling,"Fatality!" to just a yell.


{{TRSkills}}
{{TRSkills}}
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