Mobile Shelling: Difference between revisions

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Text replacement - "(\[\[ *:?|link *=) *Chung(%27|')s[_ ]Features *(\{\{!\}\}|\||#|\?)([^]]*)\]\]" to "${1}Freiturnier${3}${4}]]"
m (Text replacement - "== Requirements == {{#Widget:AdsenseR}}" to "== Requirements == {{#Widget:AdsenseR2}}")
m (Text replacement - "(\[\[ *:?|link *=) *Chung(%27|')s[_ ]Features *(\{\{!\}\}|\||#|\?)([^]]*)\]\]" to "${1}Freiturnier${3}${4}]]")
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**If he runs out of red cannonballs, he will automatically switch back.
**If he runs out of red cannonballs, he will automatically switch back.
**Switching between Mobile and Siege Shelling will '''not''' reset the fired cannonball count of Siege Shelling. The seventh shot of Siege Shelling (no matter when fired) will always launch foes.
**Switching between Mobile and Siege Shelling will '''not''' reset the fired cannonball count of Siege Shelling. The seventh shot of Siege Shelling (no matter when fired) will always launch foes.
*Activating [[Chung's_Features#Berserk_Mode|Berserk Mode]] will '''not''' give Chung infinite red cannonballs.
*Activating [[Freiturnier#Berserk_Mode|Berserk Mode]] will '''not''' give Chung infinite red cannonballs.
*It is possible to cancel switching to '''Mobile Shelling''' stance by running just as Chung turns his cannon.
*It is possible to cancel switching to '''Mobile Shelling''' stance by running just as Chung turns his cannon.
*Unlike Siege Shelling, you cannot cancel into skills while in '''Mobile Shelling'''.
*Unlike Siege Shelling, you cannot cancel into skills while in '''Mobile Shelling'''.