Iron Paladin: Difference between revisions
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== Trivia == | == Trivia == | ||
*Unlike all other characters, Chung's in-game model actually changes after the 2nd job advancement, having him grow much taller then before.<br>Going from even smaller then [[Aisha]] to only being shorter than [[Raven]]. The same applies to [[Deadly Chaser]] as well. | *Unlike all other characters, Chung's in-game model actually changes after the 2nd job advancement, having him grow much taller then before.<br>Going from even smaller then [[Aisha]] to only being shorter than [[Raven]]. The same applies to [[Deadly Chaser]] as well. | ||
*When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. Iron Paladin is the only [[Chung]] class to have different portraits for his normal and Berserk Mode interface. | *When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. [[Iron Paladin]] is the only [[Chung]] class to have different portraits for his normal and Berserk Mode interface. | ||
*Iron Paladin's appearance is most likely based off of European medieval knights, explaining the long hair and heels. | *[[Iron Paladin|Iron Paladin's]] appearance is most likely based off of European medieval knights, explaining the long hair and heels. | ||
{{Characters}} | {{Characters}} | ||
[[Category:Chung]][[Category:Characters]] | [[Category:Chung]][[Category:Characters]] |