Sonic Wave: Difference between revisions

535 bytes removed ,  13 September 2010
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:CASActive4.png]]  
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:CASActive4.png]]  
| colspan="2" style="border-style: solid; border-width: 0px;" | Summons Oberon who appears from the ground, launches the enemies into the air, and slash the enemies in a crescent 360 degrees style. This skill knocks the enemies down.
| style="border-style: solid; border-width: 0px;" colspan="2" | Summons Oberon who appears from the ground, launches the enemies into the air, and slash the enemies in a crescent 360 degrees style. This skill knocks the enemies down.
|}
|}


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== Prerequisites  ==
== Prerequisites  ==


{| cellpadding="5" style="border-collapse: collapse; border: 1px solid rgb(0, 0, 0);"
{{PreStart}}
|-
{{PreRow|Class=Code Architecture|Master=5|SP=50|Skill=-|Req=Genocide Ripper}}
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Master'''
{{PreEnd}}
| colspan="2" style="border-style: solid; border-width: 1px;" | '''Prerequisite(s)'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Required for'''
|-
| style="border-style: solid; border-width: 1px;" | '''Skill'''
|-
| rowspan="1" style="border-style: solid; border-width: 1px;" | Lv5
| rowspan="1" style="border-style: solid; border-width: 1px;" | 50SP<br>
| rowspan="1" style="border-style: solid; border-width: 1px;" | -
| rowspan="1" style="border-style: solid; border-width: 1px;" | Genocide Ripper
|}


<br>


== Skill Information  ==
== Skill Information  ==
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|-
|-
| style="border-style: solid; border-width: 1px;" | 1  
| style="border-style: solid; border-width: 1px;" | 1  
| style="border-style: solid; border-width: 1px;" | 170%  
| align="center" style="border-style: solid; border-width: 1px;" | 170%  
| style="border-style: solid; border-width: 1px;" rowspan="7" | 200
| rowspan="7" style="border-style: solid; border-width: 1px;" | 200
| style="border-style: solid; border-width: 1px;" rowspan="7" | 10s
| rowspan="7" style="border-style: solid; border-width: 1px;" | 10s
|-
|-
| style="border-style: solid; border-width: 1px;" | 2  
| style="border-style: solid; border-width: 1px;" | 2  
| style="border-style: solid; border-width: 1px;" | &nbsp;???%
| align="center" style="border-style: solid; border-width: 1px;" | ???%
|-
|-
| style="border-style: solid; border-width: 1px;" | 3  
| style="border-style: solid; border-width: 1px;" | 3  
| style="border-style: solid; border-width: 1px;" | &nbsp;???%
| align="center" style="border-style: solid; border-width: 1px;" | ???%
|-
|-
| style="border-style: solid; border-width: 1px;" | 4  
| style="border-style: solid; border-width: 1px;" | 4  
| style="border-style: solid; border-width: 1px;" | &nbsp;???%
| align="center" style="border-style: solid; border-width: 1px;" | ???%
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)  
| style="border-style: solid; border-width: 1px;" | 5 (M)  
| style="border-style: solid; border-width: 1px;" | &nbsp;???%
| align="center" style="border-style: solid; border-width: 1px;" | ???%
|-
|-
| style="border-style: solid; border-width: 1px;" | 6<br>  
| style="border-style: solid; border-width: 1px;" | 6<br>  
| style="border-style: solid; border-width: 1px;" | &nbsp;???%<br>
| align="center" style="border-style: solid; border-width: 1px;" | ???%<br>
|-
|-
| style="border-style: solid; border-width: 1px;" | 7<br>  
| style="border-style: solid; border-width: 1px;" | 7<br>  
| style="border-style: solid; border-width: 1px;" | &nbsp;???%<br>
| align="center" style="border-style: solid; border-width: 1px;" | ???%<br>
|}
|}


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