Impact Hammer: Difference between revisions
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== | == Tips and Details == | ||
*A good skill to start and continue combos | *[[Impact Hammer]] has great range | ||
*Can | **A good skill to start and continue combos due to its large range. | ||
*Be wary when using against a [[Weapon Taker]], because if they have the passive [[Mercenary Behavior]], it | **Can be used to hit air targets since the swing hits 90 degrees. | ||
*Be wary when using against a [[Weapon Taker]], because if they have the passive [[Mercenary Behavior]], it cuts the stun time to 0.9 Seconds, giving them more than enough time to escape from a combo. | |||
{{DWSkills}} | {{DWSkills}} |