Mega Electron Ball: Justice: Difference between revisions

Clarification and missing point.
(Clarification and missing point.)
Line 73: Line 73:


== Tips and Details ==
== Tips and Details ==
*It can also be launched while airborne.
*Mega Electronballs behave exactly like regular Electronballs, except they can be charged, and can be fired in all entity of being airbounre: during jumps and double jumps as well, instead of only during air dashes.  
*When uncharged, Mega Electronball fires a regular electronball equivalent to that of Eve's regular X attack.  
*Just like regular electronballs, Mega Electronball deals two hits; an initial hit that only damages the first enemy it comes in contact with, and a second hit that deals splash damage to any enemy within range.
*Just like regular electronballs, Mega Electronball deals two hits; an initial hit that only damages the first enemy it comes in contact with, and a second hit that deals splash damage to any enemy within range.  
*It should be noted that the charge key i.e skill key you've assigned it to can be held down even during cooldown, and the time held down will count towards the charge time. As such, at level 3, you will potentially have an instacast charged ball every 4 seconds.
*Mega Electronball is affected by Code Architecture's Electronball Study and Queen's Potential, and Code Empress's Electronball Mastery passive skills.
*Mega Electronball is affected by Code Architecture's Electronball Study and Queen's Potential, and Code Empress's Electronball Mastery passive skills.
*Mega Electronball is also affected by Code Electra's El Crystal Spectrum.
*Mega Electronball gains increased magic damage and size/range at level 4, however, charge time remains the same.
*Mega Electronball gains increased magic damage and size/range at level 4, however, charge time remains the same.
*Mega Electronball is also affected by Code Electra's El Crystal Spectrum.


{{CESkills
{{CESkills
Anonymous user