Lord Knight: Difference between revisions
→Additional Combos
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| [[Image:Lk3.png]] | | [[Image:Lk3.png]] | ||
| '''Forward Thrust''' | | '''Forward Thrust''' | ||
Forcefully stab the enemy after doing the standard | Forcefully stab the enemy after doing the standard {{CZ}}{{CZ}}{{CZ}} combo. The stab has little to no delay, allowing you to loop the combo again. A very good simple combo, especially when running isn't possible. | ||
| | | | ||
{{ | {{CViZ}} 100% Phy. Damage <br> | ||
{{ | {{CViZ}} 120% Phy. Damage <br> | ||
{{ | {{CViZ}} 120% Phy. Damage <br> | ||
{{ | {{CDeRZ}} 150% Phy. Damage | ||
|- | |- | ||
| [[Image:Lk2.png]] | | [[Image:Lk2.png]] | ||
| '''Final Swing''' | | '''Final Swing''' | ||
Does a final swing (in '''Super Armor''' status) after the standard | Does a final swing (in '''Super Armor''' status) after the standard {{CX}}{{CX}}{{CX}} combo. The final swing knocks enemies back. Can be looped by using an active after the 3rd {{CX}} and, in some occasions, the 4th {{CX}}. | ||
*''Post KR 06/26/2014:'' | *''Post KR 06/26/2014:'' | ||
**Super armor status between the 3rd and last X swings. | **Super armor status between the 3rd and last X swings. | ||
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**Combo removed. A modified version was given to [[Sword Knight]] instead. | **Combo removed. A modified version was given to [[Sword Knight]] instead. | ||
| | | | ||
{{ | {{CDeX}} 160% Phy. Damage <br> | ||
{{ | {{CDeX}} 210% Phy. Damage <br> | ||
{{ | {{CDeX}} 150% Phy. Damage <br> | ||
{{ | {{CDeX}} 300% Phy. Damage | ||
|- | |- | ||
| [[Image:Lk4.png]] | | [[Image:Lk4.png]] | ||
| '''Heavy Launcher''' | | '''Heavy Launcher''' | ||
After doing the standard | After doing the standard {{CDRU}}{{CX}}{{CX}} combo, instead of knocking the enemy down, you launch them upwards with a 180° upward slice. | ||
*This was formerly a [[Sword Knight]] combo. | *This was formerly a [[Sword Knight]] combo. | ||
| | | | ||
{{CDRU}} <br> | {{CDRU}} <br> | ||
{{ | {{CDeX}} 200% Phy. Damage <br> | ||
{{ | {{CDeX}} 240% Phy. Damage <br> | ||
{{ | {{CViX}} 100% Phy. Damage | ||
|- | |- | ||
| align="center" | {{CDR}}{{ | | align="center" | {{CDR}}{{CDeX}}{{CDeX}}{{CDeX}}<br>{{CDR}}{{CDeX}}{{CDeHoldX}}{{CDeX}} | ||
| '''Launching Charge''' | | '''Launching Charge''' | ||
After launching with {{CDR}}{{ | After launching with {{CDR}}{{CDeX}}, you can now charge forward while in Super Armor before ending with a final slash. As with [[Sword Knight]]'s version, the charge can be delayed while in super armor before rushing forward. | ||
| | | | ||
{{CDR}} <br> | {{CDR}} <br> | ||
{{ | {{CDeX}} ??% Phy. Damage <br> | ||
{{ | {{CDeX}} ??% Phy. Damage <br> | ||
{{ | {{CDeX}} ??% Phy. Damage | ||
|} | |} | ||
<br> | <br> |