Lord Knight: Difference between revisions

No edit summary
Line 65: Line 65:
| [[Image:Lk3.png]]
| [[Image:Lk3.png]]
| '''Forward Thrust'''  
| '''Forward Thrust'''  
Forcefully stab the enemy after doing the standard ZZZ combo. The stab has little to no delay, allowing you to loop the combo again. A very good simple combo, especially when running isn't possible.
Forcefully stab the enemy after doing the standard {{CZ}}{{CZ}}{{CZ}} combo. The stab has little to no delay, allowing you to loop the combo again. A very good simple combo, especially when running isn't possible.
|  
|  
{{CZ}} 100% Phy. Damage <br>
{{CViZ}} 100% Phy. Damage <br>
{{CZ}} 120% Phy. Damage <br>
{{CViZ}} 120% Phy. Damage <br>
{{CZ}} 120% Phy. Damage <br>
{{CViZ}} 120% Phy. Damage <br>
{{CRZ}} 150% Phy. Damage
{{CDeRZ}} 150% Phy. Damage
|-
|-
| [[Image:Lk2.png]]  
| [[Image:Lk2.png]]  
| '''Final Swing'''  
| '''Final Swing'''  
Does a final swing (in '''Super Armor''' status) after the standard XXX combo. The final swing knocks enemies back and instead of adding to the KD counter, it adds 1 to the launch counter. Can be looped by using an active after the 3rd X and, in some occasions, the 4th X.  
Does a final swing (in '''Super Armor''' status) after the standard {{CX}}{{CX}}{{CX}} combo. The final swing knocks enemies back. Can be looped by using an active after the 3rd {{CX}} and, in some occasions, the 4th {{CX}}.  
*''Post KR 06/26/2014:''
*''Post KR 06/26/2014:''
**Super armor status between the 3rd and last X swings.
**Super armor status between the 3rd and last X swings.
Line 80: Line 80:
**Combo removed. A modified version was given to [[Sword Knight]] instead.
**Combo removed. A modified version was given to [[Sword Knight]] instead.
|  
|  
{{CX}} 160% Phy. Damage <br>
{{CDeX}} 160% Phy. Damage <br>
{{CX}} 210% Phy. Damage <br>
{{CDeX}} 210% Phy. Damage <br>
{{CX}} 150% Phy. Damage <br>
{{CDeX}} 150% Phy. Damage <br>
{{CX}} 300% Phy. Damage
{{CDeX}} 300% Phy. Damage
|-
|-
| [[Image:Lk4.png]]  
| [[Image:Lk4.png]]  
| '''Heavy Launcher'''  
| '''Heavy Launcher'''  
After doing the standard →→↑XX combo, instead of knocking the enemy down, you launch them upwards with a 180° upward slice.
After doing the standard {{CDRU}}{{CX}}{{CX}} combo, instead of knocking the enemy down, you launch them upwards with a 180° upward slice.
*This was formerly a [[Sword Knight]] combo.
*This was formerly a [[Sword Knight]] combo.
|  
|  
{{CDRU}} <br>
{{CDRU}} <br>
{{CX}} 200% Phy. Damage <br>
{{CDeX}} 200% Phy. Damage <br>
{{CX}} 240% Phy. Damage <br>
{{CDeX}} 240% Phy. Damage <br>
{{CX}} 100% Phy. Damage
{{CViX}} 100% Phy. Damage
|-
|-
| align="center" | {{CDR}}{{CX}}{{CX}}{{CX}}<br>{{CDR}}{{CX}}{{CHoldX}}{{CX}}
| align="center" | {{CDR}}{{CDeX}}{{CDeX}}{{CDeX}}<br>{{CDR}}{{CDeX}}{{CDeHoldX}}{{CDeX}}
| '''Launching Charge'''  
| '''Launching Charge'''  
After launching with {{CDR}}{{CX}}, you can now charge forward while in Super Armor before ending with a final slash. As with [[Sword Knight]]'s version, the charge can be delayed while in super armor before rushing forward.
After launching with {{CDR}}{{CDeX}}, you can now charge forward while in Super Armor before ending with a final slash. As with [[Sword Knight]]'s version, the charge can be delayed while in super armor before rushing forward.
|  
|  
{{CDR}} <br>
{{CDR}} <br>
{{CX}} ??% Phy. Damage <br>
{{CDeX}} ??% Phy. Damage <br>
{{CX}} ??% Phy. Damage <br>
{{CDeX}} ??% Phy. Damage <br>
{{CX}} ??% Phy. Damage
{{CDeX}} ??% Phy. Damage
|}
|}
<br>
<br>
ElEditors
83,044

edits