Rune Slayer: Difference between revisions
→Additional Combos
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| [[Image:Rs12.png]] | | [[Image:Rs12.png]] | ||
| '''Exploding Rune''' | | '''Exploding Rune''' | ||
After doing the standard | After doing the standard {{CX}} combo, summon a rune directly in front of you and expand it, making it explode and launching enemies into the air. Can be looped by using actives or having high Action Speed. | ||
*''Post KR 02/14/2013 patch:'' | *''Post KR 02/14/2013 patch:'' | ||
**Launches a lower distance. | **Launches a lower distance. | ||
**Shorter delay after exploding rune. | **Shorter delay after exploding rune. | ||
*''Post KR 07/09/2015 patch:'' | *''Post KR 07/09/2015 patch:'' | ||
**Fixed error where Rune explosions sometimes appeared for | **Fixed error where Rune explosions sometimes appeared for {{CX}}{{CZ}}{{CZ}} command even though the command failed to execute due to falling down. | ||
| | | | ||
{{ | {{CDeX}} 160% Phy. Damage <br> | ||
{{ | {{CDeZ}} 200% Mag. Damage <br> | ||
{{ | {{CDeZ}} 250% Mag. Damage | ||
|- | |- | ||
| [[Image:Rs11.png]] | | [[Image:Rs11.png]] | ||
| '''Aerial Rune''' | | '''Aerial Rune''' | ||
Replaces [[Magic Knight]] | Replaces [[Magic Knight]] {{CDRU}}{{CX}}{{CZ}} combo. While airborne, casts a rune in the air and then propels it downward at a 45° angle, covering a moderate distance and pierces all enemies. Unlike the old version, before launching it down, you pop the rune out. Rune can be absorbed but not reflected. | ||
*''Post KR 2/14 patch:'' | *''Post KR 2/14 patch:'' | ||
**Allows you to air dash '''immediately''' after | **Allows you to air dash '''immediately''' after {{CDRU}}{{CX}}{{CZ}} (Meaning you can keep doing {{CDRU}}{{CX}}{{CZ}} in a straight line until you mess up). [http://www.youtube.com/watch?v=W7k8RJ4UX1g'''''Video'''''] | ||
**Removed the hang time after shooting the rune. | **Removed the hang time after shooting the rune. | ||
| | | | ||
{{CDRU}}<br> | {{CDRU}}<br> | ||
{{ | {{CDeX}} 200% Phy. Damage<br> | ||
{{ | {{CDeZ}} 230% Mag. Damage<br> | ||
{{ | {{CViZ}} 270% Mag. Damage | ||
|- | |- | ||
| [[Image:Rs1.png]] | | [[Image:Rs1.png]] | ||
| '''Flame Swing''' | | '''Flame Swing''' | ||
Nearly identical to Elsword's normal | Nearly identical to Elsword's normal {{CZ}}{{CZ}}{{CZ}}{{CZ}}, the 3rd and 4th {{CZ}} are now engulfed in flames and it no longer knocks down. The flames do magical damage. | ||
| | | | ||
{{ | {{CViZ}} 100% Phy. Damage <br> | ||
{{ | {{CViZ}} 120% Phy. Damage <br> | ||
{{ | {{CViZ}} ??% Phy. Damage + ??% Mag. Damage x2 <br> | ||
{{ | {{CViZ}} ??% Phy. Damage +??% Mag. Damage x4 | ||
|- | |- | ||
| [[Image:Rs2.png]] | | [[Image:Rs2.png]] | ||
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| | | | ||
{{CDR}}<br> | {{CDR}}<br> | ||
{{ | {{CViZ}} 120% Phy. Damage <br> | ||
{{ | {{CViZ}} 160% Phy. Damage <br> | ||
{{ | {{CDeZ}} ??% Phy. Damage + ??% Mag. Damage x2 | ||
|- | |- | ||
| {{CDR}}{{ | | {{CDR}}{{CDeX}}{{CViZ}} | ||
| '''Launch Burst''' | | '''Launch Burst''' | ||
After launching with {{CX}}, explode a rune beneath the enemy to launch them up once more. The rune can be delayed for a short time by holding down {{CZ}} | After launching with {{CX}}, explode a rune beneath the enemy to launch them up once more. The rune can be delayed for a short time by holding down {{CZ}} | ||
| | | | ||
{{CDR}}<br> | {{CDR}}<br> | ||
{{ | {{CDeX}} 160% Phy. Damage <br> | ||
{{ | {{CDeZ}} ??% Mag. Damage <br> | ||
|- | |- | ||
| [[Image:Rs3.png]] | | [[Image:Rs3.png]] |