Lord Knight: Difference between revisions

3,159 bytes added ,  1 August 2015
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== Additional Combos ==
== Additional Combos ==
 
{{tabs
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|divclass=forceland
|-
|name=combo
! width="30%" |Image  
|tab1=Added
! width="45%" |Description
|contents1=
! width="25%" |Damage
{{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
{{!}}-
| [[Image:Lk3.png]]
! width="30%" {{!}}Image  
| '''Forward Thrust'''  
! width="45%" {{!}}Description
! width="25%" {{!}}Damage (KR)
{{!}}-
{{!}} [[Image:Lk3.png]]
{{!}} '''Forward Thrust'''  
Forcefully stab the enemy after doing the standard {{CZ}}{{CZ}}{{CZ}} combo. The stab has little to no delay, allowing you to loop the combo again. A very good simple combo, especially when running isn't possible.
Forcefully stab the enemy after doing the standard {{CZ}}{{CZ}}{{CZ}} combo. The stab has little to no delay, allowing you to loop the combo again. A very good simple combo, especially when running isn't possible.
|
{{!}}
{{CViZ}} 100% Phy. Damage <br>
{{CViZ}} 100% Phy. Damage (163%) <br>
{{CViZ}} 120% Phy. Damage <br>
{{CViZ}} 120% Phy. Damage (201%)<br>
{{CViZ}} 120% Phy. Damage <br>
{{CViZ}} 120% Phy. Damage (238%)<br>
{{CDeRZ}} 150% Phy. Damage
{{CDeRZ}} 150% Phy. Damage (270%)
|-
{{!}}-
| [[Image:Lk2.png]]  
{{!}} [[Image:Lk2.png]]  
| '''Final Swing'''  
{{!}} '''Final Swing (NA Only)'''  
Does a final swing (in '''Super Armor''' status) after the standard {{CX}}{{CX}}{{CX}} combo. The final swing knocks enemies back. Can be looped by using an active after the 3rd {{CX}} and, in some occasions, the 4th {{CX}}.  
Does a final swing (in '''Super Armor''' status) after the standard {{CX}}{{CX}}{{CX}} combo. The final swing knocks enemies back. Can be looped by using an active after the 3rd {{CX}} and, in some occasions, the 4th {{CX}}.  
*''Post KR 06/26/2014:''
*''Post KR 06/26/2014:''
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*''Post KR 07/23/2015:''
*''Post KR 07/23/2015:''
**Combo removed. A modified version was given to [[Sword Knight]] instead.
**Combo removed. A modified version was given to [[Sword Knight]] instead.
|
{{!}}
{{CDeX}} 160% Phy. Damage <br>
{{CDeX}} 160% Phy. Damage <br>
{{CDeX}} 210% Phy. Damage <br>
{{CDeX}} 210% Phy. Damage <br>
{{CDeX}} 150% Phy. Damage <br>
{{CDeX}} 150% Phy. Damage <br>
{{CDeX}} 300% Phy. Damage
{{CDeX}} 300% Phy. Damage
|-
{{!}}-
| [[Image:Lk4.png]]  
{{!}} [[Image:Lk4.png]]  
| '''Heavy Launcher'''  
{{!}} '''Heavy Launcher (KR Only)'''  
After doing the standard {{CDRU}}{{CX}}{{CX}} combo, instead of knocking the enemy down, you launch them upwards with a 180° upward slice.
After doing the standard {{CDRU}}{{CX}}{{CX}} combo, instead of knocking the enemy down, you launch them upwards with a 180° upward slice.
*This was formerly a [[Sword Knight]] combo.
*This was formerly a [[Sword Knight]] combo.
|
{{!}}
{{CDRU}} <br>
{{CDRU}} <br>
{{CDeX}} 200% Phy. Damage <br>
{{CDeX}} 328% Phy. Damage <br>
{{CDeX}} 240% Phy. Damage <br>
{{CDeX}} 368% Phy. Damage <br>
{{CViX}} 100% Phy. Damage
{{CViX}} 443% Phy. Damage
|-
{{!}}-
| align="center" | {{CDR}}{{CDeX}}{{CDeX}}{{CDeX}}<br>{{CDR}}{{CDeX}}{{CDeHoldX}}{{CDeX}}
{{!}} align="center" {{!}} {{CDR}}{{CDeX}}{{CDeX}}{{CDeX}}<br>{{CDR}}{{CDeX}}{{CDeHoldX}}{{CDeX}}
| '''Launching Charge'''  
{{!}} '''Launching Charge (KR only)'''  
After launching with {{CDR}}{{CDeX}}, you can now charge forward while in Super Armor before ending with a final slash. As with [[Sword Knight]]'s version, the charge can be delayed while in super armor before rushing forward.
After launching with {{CDR}}{{CDeX}}, you can now charge forward while in Super Armor before ending with a final slash. As with [[Sword Knight]]'s version, the charge can be delayed while in super armor before rushing forward.
|
{{!}}
{{CDR}} <br>
{{CDR}} <br>
{{CDeX}} ??% Phy. Damage <br>
{{CDeX}} 350% Phy. Damage <br>
{{CDeX}} ??% Phy. Damage <br>
{{CDeX}} 86% Phy. Damage x4 <br>
{{CDeX}} ??% Phy. Damage
{{CDeX}} 86% Phy. Damage + 99% Phy. Damage
|}
{{!}}}
|tab2=Modified (KR Only)
|contents2=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{{!}}-
! width="20%" {{!}} Combo
! width="50%" {{!}}Description
! width="30%" {{!}}Damage
{{!}}-
{{!}} '''{{CViZ}}{{CViZ}}{{CViZ}}{{CViZ}}'''
{{!}} Basic 4 hit combo with his sword.
{{!}}
{{CViZ}} 163% Phy. Damage<br>
{{CViZ}} 201% Phy. Damage<br>
{{CViZ}} 238% Phy. Damage<br>
{{CViZ}} 377% Phy Damage
{{!}}-
{{!}} '''{{CViZ}}{{CViZ}}{{CViZ}}{{CViX}}'''
{{!}} Basic 3 hit combo with his sword, followed by a heavy slash, knocking targets quite a distance.
{{!}}
{{CViZ}} 163% Phy. Damage<br>
{{CViZ}} 201% Phy. Damage<br>
{{CViZ}} 238% Phy. Damage<br>
{{CViX}} 326% Phy. Damage
{{!}}-
{{!}} '''{{CDeX}}{{CDeX}}{{CViZ}}'''
{{!}} Basic 2 heavy hit combo with his sword, followed by a uppercut that sends targets upwards.
{{!}}
{{CDeX}} 315% Phy. Damage<br>
{{CDeX}} 342% Phy. Damage<br>
{{CViZ}} 414% Phy. Damage
{{!}}-
{{!}} '''{{CU}}{{CViZ}}'''
{{!}} Single jump slash.
{{!}}
{{CU}}<br>
{{CViZ}}  176% Phy. Damage
{{!}}-
{{!}} '''{{CU}}{{CDeX}}'''
{{!}} Single jump overhead slash, knocking down targets.
{{!}}
{{CU}}<br>
{{CDeX}}  383% Phy. Damage
{{!}}-
{{!}} '''{{CDR}}{{CViZ}}{{CViZ}}{{CDeZ}}'''
{{!}} 2 slashes after dashing followed by piercing through the enemy.
{{!}}
{{CDR}}<br>
{{CViZ}} 190% Phy. Damage <br>
{{CViZ}} 229% Phy. Damage <br>
{{CDeZ}} 260% Phy. Damage
{{!}}-
{{!}} [[Image:Sk4.png]]
{{!}} '''Mad Charge'''
After doing the standard {{CDR}}{{CZ}} combo, charge forward (in '''Super Armor''' status) while pushing enemies back and finishes by smashing them back. You can delay the dash while in super armor before rushing forward by holding down the first {{CX}}.
{{!}}
{{CDR}} <br>
{{CViZ}} 190% Phy. Damage<br>
{{CDeX}} 47% Phy. Damage x4<br>
{{CDeX}} 86% Phy. Damage + 99% Phy. Damage
{{!}}-
{{!}} [[Image:Sk5.png]]
{{!}} '''Advanced Heavy Swing'''
Does an extra swing after the standard {{CX}}{{CX}}{{CX}}} combo and finishes with a forward thrust stab. All sword swings after the second {{CX}}' are performed while in super armor. The final stab give hitstun and leaves enemies open for combo. The animation is virtually identical to [[Lord Knight]]'s former {{CX}}{{CX}}{{CX}}{{CX}} combo except it no longer launches and a final stab is added to the end.
{{!}}
{{CDeX}} 315% Phy. Damage <br>
{{CDeX}} 342% Phy. Damage <br>
{{CDeX}} 248% Phy. Damage <br>
{{CDeX}} 275% Phy. Damage <br>
{{CDeX}} 74% Phy. Damage x4
{{!}}-
{{!}} [[Image:Sk6.png]]
{{!}} '''Rolling Dive'''
After performing [[Elsword]]'s {{CDRU}}{{CZ}}{{CZ}}, his third {{CZ}} has been replaced with a spinning dive similar to that of [[Rolling Smash]]. Elsword will perform numerous front flips while diving downward at an angle.
{{!}}
{{CDRU}} <br>
{{CViZ}} 189% Phy. Damage <br>
{{CViZ}} 226% Phy. Damage <br>
{{CViZ}} 136% Phy. Damage x3~infinite + 81% Phy0 Damage
{{!}}}
}}
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