Hellfire Gatling: Difference between revisions

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<br>
== Requirements ==
== Requirements ==
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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<br>
== Skill Information ==
== Skill Information ==
{{VersionTabs
{{VersionTabs
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{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Damage(Magical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan="3" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Max Hits'''  
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan="3" {{!}} '''Overheat'''  
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Cooldown'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} '''Cooldown'''
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Overheat'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Total Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Max Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Overheat'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Total Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Max Hits'''
{{!}}-
{{!}}-
{{!}} 1
{{!}} 1
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" rowspan=5 {{!}} 40
{{!}} align="center" rowspan="6" {{!}} 40
{{!}} align="center" rowspan=5 {{!}} 70
{{!}} align="center" {{!}} %
{{!}} align="center" rowspan=5 {{!}} 250MP
{{!}} align="center" {{!}} %
{{!}} align="center" rowspan=5 {{!}} 30 Seconds
{{!}} align="center" rowspan="6" {{!}} 70
{{!}} align="center" rowspan="6" {{!}} 250MP
{{!}} align="center" rowspan="6" {{!}} 30 Seconds
{{!}}-
{{!}}-
{{!}} 2
{{!}} 2
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}}-
{{!}}-
{{!}} 3
{{!}} 3
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}}-
{{!}}-
{{!}} 4
{{!}} 4
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
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{{!}} 5 (M)
{{!}} 5 (M)
{{!}} align="center" {{!}} 149%
{{!}} align="center" {{!}} 149%
{{!}} align="center" {{!}} 80%
{{!}} align="center" {{!}} 5960%
{{!}} align="center" {{!}} 5960%+80% Per shot
{{!}} align="center" {{!}} 8360%
{{!}}-
{{!}} 6
{{!}} align="center" {{!}} 172%
{{!}} align="center" {{!}} 6880%
{{!}} align="center" {{!}} 6880%+92% Per Shot
{{!}} align="center" {{!}} 9640%
{{!}}}
{{!}}}
}}
}}


 
<br>
== Tips and Details ==
== Tips and Details ==
*This skill can cause [[Weapon Taker#Overheat|Overheat]].
*This skill can cause [[Weapon Taker#Overheat|Overheat]].
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*Very similar to [[Seven Burst]], except x10 the fire balls and lacking an endblast.
*Very similar to [[Seven Burst]], except x10 the fire balls and lacking an endblast.
*Very High Damage Skill, good for Bosses.
*Very High Damage Skill, good for Bosses.
*Best used when the opponent is pressed against the wall to ensure maximum hits.
*After 1 week [[Weapon Taker]] was release, they change the shots to spray out random, rather then a straight line.
*Opponents can not mana break this skill.
**This makes it hard to get all 70 hits on a targets.
**Best used when the opponent is pressed against the wall to ensure maximum hits.
*Opponents can not mana break this skill if they are point blank as shots are too fast to Mana Break.
*In 29/3/12 KR patch, the damage is reduced and the pushrate is increased.
*In 29/3/12 KR patch, the damage is reduced and the pushrate is increased.
**MP usage is also reduced to 250mp.


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{{Template:WTSkills}}
{{Template:WTSkills}}
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