Freiturnier/fr: Difference between revisions
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Text replacement - "action speed" to "Attack Speed"
m (Text replacement - "{{CD}}{{CZ}}" to "{{CDZ}}") |
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[[File:Chungammo.png|right|thumb|Chung's old ammunition supply icon. Full and empty]] | [[File:Chungammo.png|right|thumb|Chung's old ammunition supply icon. Full and empty]] | ||
Chung's '''Ammunition Supply''' is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as [[Detonation]] and [[Lunatic Blow]] use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as [[Aiming Shot]] or [[Steel Edge]] use only one. Many of Chung's X attacks use ammo too.<br> | Chung's '''Ammunition Supply''' is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as [[Detonation]] and [[Lunatic Blow]] use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as [[Aiming Shot]] or [[Steel Edge]] use only one. Many of Chung's X attacks use ammo too.<br> | ||
To reload your ammo, stand still. This reload animation is affected by | To reload your ammo, stand still. This reload animation is affected by Attack Speed. You can also reload by using certain skills or combos like<br> | ||
{{CZ}}{{CZ}}({{CDZ}}){{CZ}} | {{CZ}}{{CZ}}({{CDZ}}){{CZ}} | ||
*[[Reload Mastery]] and [[Remodel Magazine]] give [[Shelling Guardian]] and [[Shooting Guardian]] a chance to reload an extra cannonball, respectively. | *[[Reload Mastery]] and [[Remodel Magazine]] give [[Shelling Guardian]] and [[Shooting Guardian]] a chance to reload an extra cannonball, respectively. | ||
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*The standard 20% damage increase from awakening mode. | *The standard 20% damage increase from awakening mode. | ||
*All blue cannonballs are reloaded and your supply becomes infinite. Tactical Trooper's [[Mobile Shelling|red cannonballs]] are unaffected. | *All blue cannonballs are reloaded and your supply becomes infinite. Tactical Trooper's [[Mobile Shelling|red cannonballs]] are unaffected. | ||
*[[Intense Showtime]] increases [[Deadly Chaser]]'s | *[[Intense Showtime]] increases [[Deadly Chaser]]'s Attack Speed and reduces the MP cost and cooldown times of his skills. | ||
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