Night Watcher: Difference between revisions

Line 62: Line 62:
| [[Image:NWCombo1Fixed.png]]
| [[Image:NWCombo1Fixed.png]]
| '''Sword Switch'''  
| '''Sword Switch'''  
Kicks the enemy once before switching to the blade of Erendil and strikes 3 times. The last hit knocks enemies away (Changed to hitstun with [[Nature's Force System#Nature's Force Damage Boost|1 NF]]).  
Kicks the enemy once before switching to Erendil and strikes 3 times. The last hit knocks enemies away.
*Changed to hitstun with [[Nature's Force System#Nature's Force Damage Boost|1 NF]].  
*[[Vital Point Piercing]] and [[Calculated Strike]] affect this combo.  
*[[Vital Point Piercing]] and [[Calculated Strike]] affect this combo.  
*This combo may be slower then [[Trapping Ranger]]'s normal {{CZ}}{{CZ}}{{CZ}}{{CZ}}{{CZ}} combo, but the damage output is higher.
*Slower but higher damage output than [[Trapping Ranger]]'s {{CZ}}{{CZ}}{{CZ}}{{CZ}}{{CZ}} combo.
*Post KR Patch 29 May 2014:
*Post KR Patch 29 May 2014:
**Motion becomes faster. X cancel point added in X command. [[http://www.youtube.com/watch?v=JFu24rYUZhA| Video]]
**Motion becomes faster. X cancel point added in X command. [[http://www.youtube.com/watch?v=JFu24rYUZhA| Video]]
Line 75: Line 76:
| [[Image:NWCombo2Fixed.png]]
| [[Image:NWCombo2Fixed.png]]
| '''Gliding Kick'''  
| '''Gliding Kick'''  
Runs ({{CDR}}), momentarily pause, rushes forward ({{CR}}), leaps into the air ({{CU}}), and kicks twice ({{CZ}}{{CZ}}). The last kick knocks the target away (Changed to hitstun with [[Nature's Force System#Nature's Force Damage Boost|1 NF]]). [[http://www.youtube.com/watch?v=dZSp8HTAVLE| How to perform]]
Runs ({{CDR}}), momentarily pauses, rushes forward ({{CR}}), leaps into the air ({{CU}}), and kicks twice ({{CZ}}{{CZ}}), knocking the target away. [[http://www.youtube.com/watch?v=dZSp8HTAVLE| How to perform]]
*Can be looped to run forward faster. e.g: {{CDR}}[pause]{{CR}}[pause]{{CR}}repeat, or if you manage perfect timing, {{CDR}}[pause]{{CR}}[jump]{{CDR}}[pause]{{CR}}[jump]{{CDR}}repeat (latter boosts the covered distance further).
*Changed to hitstun with [[Nature's Force System#Nature's Force Damage Boost|1 NF]].
*Fun fact: When doing the 2nd dash, if you don't jump, Rena will sprint forward and almost fall.
*Can be looped to run forward faster: {{CDR}}[pause]{{CR}}[pause]{{CR}} and repeat. Alternatively, the covered distance can be further boosted: {{CDR}}[pause]{{CR}}{{CU}}{{CDR}}[pause]{{CR}}{{CU}} and repeat.
*Fun fact: When doing the second dash, if Rena does jump, she will sprint forward and almost fall.
|  
|  
{{CDR}}'''Pause'''{{CR}}{{CU}}<br>
{{CDR}}'''Pause'''{{CR}}{{CU}}<br>
Line 85: Line 87:
| [[Image:NWCombo3Fixed.png]]
| [[Image:NWCombo3Fixed.png]]
| '''Twig Shots'''  
| '''Twig Shots'''  
A change of shots, now can shoot 'Twigs' instead of arrows that do not knock down in some of her combos including XX(X)X, ZZZ(X), →→(X) and →→↑(X). Upon impact, the 'Twig' explodes and causes damage to surrounding victims.
A change of shots. Rena now shoots 'Twigs' instead of arrows in some of her combos {{CX}}{{CX}}({{CX}}), {{CZ}}{{CZ}}{{CZ}}({{CX}}), →→({{CX}}) and →→↑({{CX}}). Upon impact, the 'Twig' explodes and causes damage to surrounding victims.
*Shooting targets that have the [[Delayed Fire]] skill will add the amount of stacks on it.
*Shooting targets when [[Delayed Fire]] is active will add the amount of stacks.
*Post KR Patch 29 May 2014:
*Post KR Patch 29 May 2014:
** {{CDRU}}{{CX}} Arrow pierces through on the surface without explosion if there is no target.
** {{CDRU}}{{CX}} Arrow pierces through on the surface without explosion if there is no target.
Line 95: Line 97:
| align="center" | {{CDRU}}{{CX}}{{CZ}}<br>{{CDRU}}{{CX}}{{CX}}{{CZ}}
| align="center" | {{CDRU}}{{CX}}{{CZ}}<br>{{CDRU}}{{CX}}{{CX}}{{CZ}}
| '''Erendil Dive'''
| '''Erendil Dive'''
Rena dives down with Erendil to stab enemies below, quickly allowing her to land after firing her arrows.
After the standard {{CDRU}}{{CX}} or {{CDRU}}{{CX}}{{CX}}, dives down with Erendil to stab enemies.
|
|
(After base combo)<br>
(After base combo)<br>
Line 102: Line 104:
| align="center" | {{CDR}}{{CX}}{{CZ}}{{CHoldZ}}
| align="center" | {{CDR}}{{CX}}{{CZ}}{{CHoldZ}}
| '''Erendil Barrage'''  
| '''Erendil Barrage'''  
Rena backstabs enemies before doing a series of quick stabs while in super armor, before finishing with one last slash. The final slash does not knock away or down.
After the standard {{CDR}}{{CX}}, backstabs repeatedly while in super armor and finally slash once without knock away or down.
|  
|  
(After {{CDR}}{{CX}})<br>
(After {{CDR}}{{CX}})<br>