Siege Shelling: Difference between revisions

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! colspan=4 {{!}} Siege Shelling - Maximized (극대화된) !! colspan=3 {{!}} Siege Shelling - Tenacious (집요한)
! colspan=3 {{!}} Siege Shelling - Maximized (극대화된) !! colspan=3 {{!}} Siege Shelling - Tenacious (집요한)
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! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !!  Details !! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! Details
! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !!  Details !! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! Details
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**The missile explodes while piercing; allowing the skill to hit targets up to 2 times.
**The missile explodes while piercing; allowing the skill to hit targets up to 2 times.
***The missile can deal splash damage when attacking targets that are grouped together.
***The missile can deal splash damage when attacking targets that are grouped together.
****Certain very wide enemies can be hit by both explosions without the need of proper spacing or a second target (Eg. [[City in the Sky|Eltrion's]] Hands).
****Some wide enemies can be hit by both explosions without the need of proper spacing or a second target, such as [[City in the Sky|Eltrion's]] hands.
*This skill can inflict twice the amount of normal damage when attacking targets that are at the edge of the missile's range, which is about one screen in front of the player, or by using the previously mentioned methods efficiently.
*This skill can inflict twice the amount of normal damage when attacking targets that are at the edge of the missile's range, which is about one screen in front of the player, or by using the previously mentioned methods efficiently.
**The distance explosion has a lingering hitbox.
**The distance explosion has a lingering hitbox.
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*The initial physical hit reloads 1 cannonball and does the same damage as the physical strike from cancelling the skill by pressing Z.
*The initial physical hit reloads 1 cannonball and does the same damage as the physical strike from cancelling the skill by pressing Z.
*[[Siege Shelling]]'s skill levels affect [[Shelling Guardian]]'s and [[Tactical Trooper]]'s commands that use the stance. If no points are invested in this skill, those commands use the level 1 values.
*[[Siege Shelling]]'s skill levels affect [[Shelling Guardian]]'s and [[Tactical Trooper]]'s commands that use the stance. If no points are invested in this skill, those commands use the level 1 values.
*By having enough Movement Speed, it is possible to catch after the seventh shot by cancelling with a dash.
*By having enough Movement Speed, it is possible to catch after the seventh shot by cancelling with a dash. It is also possible to cancel right after the initial strike by dash, serving as a quicker and cheaper [[Reload]].
**It is also possible to cancel right after the initial strike by dash, serving as a quicker and cheaper [[Reload]].
*Either by spacing out the shots or with the help of [[Intense Showtime]], [[Siege Shelling]] can easily be looped on itself indefinitely in [[Freiturnier#Berserk_Mode|Berserk mode]].
*Either by spacing out the shots or with the help of [[Intense Showtime]], [[Siege Shelling]] can easily be looped on itself indefinitely in [[Freiturnier#Berserk_Mode|Berserk mode]].
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