Mortar: Difference between revisions

769 bytes added ,  6 September 2012
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__NOTOC__
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<div style="float: right;">{{#ev:youtube||300}}</div>
<div style="float: right;">{{#ev:youtube|SnS4yKTrpuw|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:AutoMortar.png]]<br>  
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:AutoMortar.png]]<br>  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Chung  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Chung summons a Mortor unit, which will damage targets when summon. The unit will shoot out bomb if the target is in range.
|}
|}
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{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''Damage'''</center>
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''Summon Damage'''</center>
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''Hits'''</center>
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''Bomb Damage'''</center>
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''Number of Bombs'''</center>
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''MP Usage'''</center>
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''MP Usage'''</center>
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''Cooldown'''</center>
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''Cooldown'''</center>
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 50%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}}  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 200%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}}  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}}  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 6 Seconds
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 63%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 250%
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 75%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 300%
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 88%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 350%
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 100%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 400%
{{!}}}
{{!}}}


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== Tips and Details ==
== Tips and Details ==
 
*The summon unit will act as a entity, so A.I monsters will target it.


<Br>
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{{TTSkills}}
{{TTSkills}}
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